Expressive space: embodying meaning in video game environments

Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging...

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Bibliographic Details
Main Author: Whistance-Smith, Gregory (Author)
Format: Electronic eBook
Language:English
Published: München ; Wien De Gruyter Oldenbourg [2022]
Series:Video games and the humanities 4
Subjects:
Online Access:DE-12
DE-1043
DE-1046
DE-858
DE-859
DE-860
DE-473
DE-706
DE-739
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Summary:Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives
Physical Description:1 Online-Ressource (XI, 262 Seiten)
ISBN:9783110723731
DOI:10.1515/9783110723731

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