Innovating with augmented reality: applications in education and industry

Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality an...

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Format: Buch
Sprache:English
Veröffentlicht: Boca Raton ; London ; New York CRC Press, Taylor & Francis Group 2022
Ausgabe:First edition
Schlagworte:
Zusammenfassung:Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality and Virtual Reality -- 1.1.3 Current Industry Landscape -- 1.1.3.1 AR Today -- 1.2 How Augmented Reality Works with Technology -- 1.2.1 Augmented Reality Functionality -- 1.2.1.1 Features of AR Technological Components -- 1.2.1.2 The Methods to View Object with AR Feature Detection -- 1.2.2 Feature Extraction Technologies Used in AR (Augmented Reality) -- 1.3 Hardare Components to Power Augmented Reality -- 1.3.1 The Hardware Needed to View AR Content -- 1.3.2 Hardware Requirements -- 1.3.3 Augmented Reality Devices -- 1.3.3.1 Software Requirements -- 1.3.3.2 AR Assets and ARCore Features -- 1.3.3.2.1 How the User Feels Real with Mobile Devices -- 1.3.3.2.2 AR Assets -- 1.3.3.2.3 ARCore -- 1.3.4 Real-World Uses of Augmented Reality -- 1.3.5 The Advantages of Various AR UI (User Interface) Types -- 1.4 Augmented Reality Business Applications -- 1.4.1 AR Today: Smart Phone vs. Standalone -- 1.4.2 AR for Weather Prediction -- 1.4.3 AR for Market Prediction -- 1.4.3.1 AR for Business Models -- 1.4.3.2 Market Analysis of the AR Market (Market Size Forecast) -- 1.4.4 AR for Smart Cities -- 1.5 Tools Available for Augmented Reality and Recognition -- 1.5.1 Software Tools: AR with Tools like Google Poly and Unity -- 1.5.1.1 AR Technological Software Approaches -- 1.5.2 Types of Recognition -- 1.5.2.1 Native Software Solutions - ARKit and ARCore (Recognizing the Ground Plane) -- Common Feature for both ARKit and ARCore: -- 1.5.2.2 Vuforia Animation Markers -- 1.5.2.2.1 Main Feature -- 1.5.2.2.2 Tools -- 1.5.2.2.3 Target Manager and Cloud Service
Beschreibung:xix, 187 Seiten Illustrationen, Diagramme
ISBN:9781032008127
9781032151199