Innovating with augmented reality: applications in education and industry
Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality an...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press, Taylor & Francis Group
2022
|
Ausgabe: | First edition |
Schlagworte: | |
Zusammenfassung: | Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality and Virtual Reality -- 1.1.3 Current Industry Landscape -- 1.1.3.1 AR Today -- 1.2 How Augmented Reality Works with Technology -- 1.2.1 Augmented Reality Functionality -- 1.2.1.1 Features of AR Technological Components -- 1.2.1.2 The Methods to View Object with AR Feature Detection -- 1.2.2 Feature Extraction Technologies Used in AR (Augmented Reality) -- 1.3 Hardare Components to Power Augmented Reality -- 1.3.1 The Hardware Needed to View AR Content -- 1.3.2 Hardware Requirements -- 1.3.3 Augmented Reality Devices -- 1.3.3.1 Software Requirements -- 1.3.3.2 AR Assets and ARCore Features -- 1.3.3.2.1 How the User Feels Real with Mobile Devices -- 1.3.3.2.2 AR Assets -- 1.3.3.2.3 ARCore -- 1.3.4 Real-World Uses of Augmented Reality -- 1.3.5 The Advantages of Various AR UI (User Interface) Types -- 1.4 Augmented Reality Business Applications -- 1.4.1 AR Today: Smart Phone vs. Standalone -- 1.4.2 AR for Weather Prediction -- 1.4.3 AR for Market Prediction -- 1.4.3.1 AR for Business Models -- 1.4.3.2 Market Analysis of the AR Market (Market Size Forecast) -- 1.4.4 AR for Smart Cities -- 1.5 Tools Available for Augmented Reality and Recognition -- 1.5.1 Software Tools: AR with Tools like Google Poly and Unity -- 1.5.1.1 AR Technological Software Approaches -- 1.5.2 Types of Recognition -- 1.5.2.1 Native Software Solutions - ARKit and ARCore (Recognizing the Ground Plane) -- Common Feature for both ARKit and ARCore: -- 1.5.2.2 Vuforia Animation Markers -- 1.5.2.2.1 Main Feature -- 1.5.2.2.2 Tools -- 1.5.2.2.3 Target Manager and Cloud Service |
Beschreibung: | xix, 187 Seiten Illustrationen, Diagramme |
ISBN: | 9781032008127 9781032151199 |
Internformat
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520 | 3 | |a Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality and Virtual Reality -- 1.1.3 Current Industry Landscape -- 1.1.3.1 AR Today -- 1.2 How Augmented Reality Works with Technology -- 1.2.1 Augmented Reality Functionality -- 1.2.1.1 Features of AR Technological Components -- 1.2.1.2 The Methods to View Object with AR Feature Detection -- 1.2.2 Feature Extraction Technologies Used in AR (Augmented Reality) -- 1.3 Hardare Components to Power Augmented Reality -- 1.3.1 The Hardware Needed to View AR Content -- 1.3.2 Hardware Requirements -- 1.3.3 Augmented Reality Devices -- 1.3.3.1 Software Requirements -- 1.3.3.2 AR Assets and ARCore Features -- 1.3.3.2.1 How the User Feels Real with Mobile Devices -- 1.3.3.2.2 AR Assets -- 1.3.3.2.3 ARCore -- 1.3.4 Real-World Uses of Augmented Reality -- 1.3.5 The Advantages of Various AR UI (User Interface) Types -- 1.4 Augmented Reality Business Applications -- 1.4.1 AR Today: Smart Phone vs. Standalone -- 1.4.2 AR for Weather Prediction -- 1.4.3 AR for Market Prediction -- 1.4.3.1 AR for Business Models -- 1.4.3.2 Market Analysis of the AR Market (Market Size Forecast) -- 1.4.4 AR for Smart Cities -- 1.5 Tools Available for Augmented Reality and Recognition -- 1.5.1 Software Tools: AR with Tools like Google Poly and Unity -- 1.5.1.1 AR Technological Software Approaches -- 1.5.2 Types of Recognition -- 1.5.2.1 Native Software Solutions - ARKit and ARCore (Recognizing the Ground Plane) -- Common Feature for both ARKit and ARCore: -- 1.5.2.2 Vuforia Animation Markers -- 1.5.2.2.1 Main Feature -- 1.5.2.2.2 Tools -- 1.5.2.2.3 Target Manager and Cloud Service | |
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illustrated | Illustrated |
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indexdate | 2024-07-10T09:19:47Z |
institution | BVB |
isbn | 9781032008127 9781032151199 |
language | English |
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physical | xix, 187 Seiten Illustrationen, Diagramme |
publishDate | 2022 |
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publisher | CRC Press, Taylor & Francis Group |
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spelling | Innovating with augmented reality applications in education and industry edited by P. Kaliraj, T. Devi First edition Boca Raton ; London ; New York CRC Press, Taylor & Francis Group 2022 xix, 187 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Intro -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- Chapter 1. Augmented Reality -- 1.1 Introduction to Augmented Reality -- 1.1.1 Definition and Augmented Reality Characteristics -- 1.1.2 Difference between Augmented Reality and Virtual Reality -- 1.1.3 Current Industry Landscape -- 1.1.3.1 AR Today -- 1.2 How Augmented Reality Works with Technology -- 1.2.1 Augmented Reality Functionality -- 1.2.1.1 Features of AR Technological Components -- 1.2.1.2 The Methods to View Object with AR Feature Detection -- 1.2.2 Feature Extraction Technologies Used in AR (Augmented Reality) -- 1.3 Hardare Components to Power Augmented Reality -- 1.3.1 The Hardware Needed to View AR Content -- 1.3.2 Hardware Requirements -- 1.3.3 Augmented Reality Devices -- 1.3.3.1 Software Requirements -- 1.3.3.2 AR Assets and ARCore Features -- 1.3.3.2.1 How the User Feels Real with Mobile Devices -- 1.3.3.2.2 AR Assets -- 1.3.3.2.3 ARCore -- 1.3.4 Real-World Uses of Augmented Reality -- 1.3.5 The Advantages of Various AR UI (User Interface) Types -- 1.4 Augmented Reality Business Applications -- 1.4.1 AR Today: Smart Phone vs. Standalone -- 1.4.2 AR for Weather Prediction -- 1.4.3 AR for Market Prediction -- 1.4.3.1 AR for Business Models -- 1.4.3.2 Market Analysis of the AR Market (Market Size Forecast) -- 1.4.4 AR for Smart Cities -- 1.5 Tools Available for Augmented Reality and Recognition -- 1.5.1 Software Tools: AR with Tools like Google Poly and Unity -- 1.5.1.1 AR Technological Software Approaches -- 1.5.2 Types of Recognition -- 1.5.2.1 Native Software Solutions - ARKit and ARCore (Recognizing the Ground Plane) -- Common Feature for both ARKit and ARCore: -- 1.5.2.2 Vuforia Animation Markers -- 1.5.2.2.1 Main Feature -- 1.5.2.2.2 Tools -- 1.5.2.2.3 Target Manager and Cloud Service Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf Bildung (DE-588)4006650-2 gnd rswk-swf Industrie 4.0 (DE-588)1072179776 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Erweiterte Realität Informatik (DE-588)4715802-5 s Bildung (DE-588)4006650-2 s Industrie 4.0 (DE-588)1072179776 s DE-604 Kaliraj, P. 1953- Sonstige (DE-588)1245626159 oth Thirupathi, Devi Sonstige (DE-588)1257255878 oth Erscheint auch als Online-Ausgabe 978-1-003-17589-6 Erscheint auch als Online-Ausgabe 978-1-00-050423-1 |
spellingShingle | Innovating with augmented reality applications in education and industry Erweiterte Realität Informatik (DE-588)4715802-5 gnd Bildung (DE-588)4006650-2 gnd Industrie 4.0 (DE-588)1072179776 gnd |
subject_GND | (DE-588)4715802-5 (DE-588)4006650-2 (DE-588)1072179776 (DE-588)4143413-4 |
title | Innovating with augmented reality applications in education and industry |
title_auth | Innovating with augmented reality applications in education and industry |
title_exact_search | Innovating with augmented reality applications in education and industry |
title_exact_search_txtP | Innovating with augmented reality applications in education and industry |
title_full | Innovating with augmented reality applications in education and industry edited by P. Kaliraj, T. Devi |
title_fullStr | Innovating with augmented reality applications in education and industry edited by P. Kaliraj, T. Devi |
title_full_unstemmed | Innovating with augmented reality applications in education and industry edited by P. Kaliraj, T. Devi |
title_short | Innovating with augmented reality |
title_sort | innovating with augmented reality applications in education and industry |
title_sub | applications in education and industry |
topic | Erweiterte Realität Informatik (DE-588)4715802-5 gnd Bildung (DE-588)4006650-2 gnd Industrie 4.0 (DE-588)1072179776 gnd |
topic_facet | Erweiterte Realität Informatik Bildung Industrie 4.0 Aufsatzsammlung |
work_keys_str_mv | AT kalirajp innovatingwithaugmentedrealityapplicationsineducationandindustry AT thirupathidevi innovatingwithaugmentedrealityapplicationsineducationandindustry |