Unstable aesthetics: game engines and the strangeness of modding
"Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstab...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London ; New York ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2021
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Schlagworte: | |
Zusammenfassung: | "Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding." |
Beschreibung: | xi, 198 Seiten Illustrationen |
ISBN: | 9781501364907 |
Internformat
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520 | 3 | |a "Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding." | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Lohmeyer, Eddie |
author_facet | Lohmeyer, Eddie |
author_role | aut |
author_sort | Lohmeyer, Eddie |
author_variant | e l el |
building | Verbundindex |
bvnumber | BV047498896 |
classification_rvk | AP 99550 LH 65829 |
ctrlnum | (OCoLC)1277027903 (DE-599)BVBBV047498896 |
discipline | Kunstgeschichte Allgemeines |
discipline_str_mv | Kunstgeschichte Allgemeines |
era | Geschichte 1990-2020 gnd |
era_facet | Geschichte 1990-2020 |
format | Book |
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id | DE-604.BV047498896 |
illustrated | Illustrated |
index_date | 2024-07-03T18:18:10Z |
indexdate | 2024-07-10T09:13:46Z |
institution | BVB |
isbn | 9781501364907 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032899992 |
oclc_num | 1277027903 |
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owner | DE-255 |
owner_facet | DE-255 |
physical | xi, 198 Seiten Illustrationen |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | Bloomsbury Academic |
record_format | marc |
spelling | Lohmeyer, Eddie Verfasser aut Unstable aesthetics game engines and the strangeness of modding Eddie Lohmeyer London ; New York ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2021 xi, 198 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier "Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding." Arcangel, Cory 1978- (DE-588)130143170 gnd rswk-swf Jodi (DE-588)5547052-X gnd rswk-swf Geschichte 1990-2020 gnd rswk-swf Computerkunst (DE-588)4010453-9 gnd rswk-swf Mod Computerspiel (DE-588)1315438240 gnd rswk-swf Spiel-Engine (DE-588)103437396X gnd rswk-swf Computerkunst (DE-588)4010453-9 s Spiel-Engine (DE-588)103437396X s Mod Computerspiel (DE-588)1315438240 s Geschichte 1990-2020 z DE-604 Arcangel, Cory 1978- (DE-588)130143170 p Jodi (DE-588)5547052-X b Erscheint auch als Online-Ausgabe, PDF 978-1-5013-6488-4 (DE-604)BV047171208 Erscheint auch als Online-Ausgabe, EPUB 978-1-5013-6489-1 |
spellingShingle | Lohmeyer, Eddie Unstable aesthetics game engines and the strangeness of modding Arcangel, Cory 1978- (DE-588)130143170 gnd Jodi (DE-588)5547052-X gnd Computerkunst (DE-588)4010453-9 gnd Mod Computerspiel (DE-588)1315438240 gnd Spiel-Engine (DE-588)103437396X gnd |
subject_GND | (DE-588)130143170 (DE-588)5547052-X (DE-588)4010453-9 (DE-588)1315438240 (DE-588)103437396X |
title | Unstable aesthetics game engines and the strangeness of modding |
title_auth | Unstable aesthetics game engines and the strangeness of modding |
title_exact_search | Unstable aesthetics game engines and the strangeness of modding |
title_exact_search_txtP | Unstable aesthetics game engines and the strangeness of modding |
title_full | Unstable aesthetics game engines and the strangeness of modding Eddie Lohmeyer |
title_fullStr | Unstable aesthetics game engines and the strangeness of modding Eddie Lohmeyer |
title_full_unstemmed | Unstable aesthetics game engines and the strangeness of modding Eddie Lohmeyer |
title_short | Unstable aesthetics |
title_sort | unstable aesthetics game engines and the strangeness of modding |
title_sub | game engines and the strangeness of modding |
topic | Arcangel, Cory 1978- (DE-588)130143170 gnd Jodi (DE-588)5547052-X gnd Computerkunst (DE-588)4010453-9 gnd Mod Computerspiel (DE-588)1315438240 gnd Spiel-Engine (DE-588)103437396X gnd |
topic_facet | Arcangel, Cory 1978- Jodi Computerkunst Mod Computerspiel Spiel-Engine |
work_keys_str_mv | AT lohmeyereddie unstableaestheticsgameenginesandthestrangenessofmodding |