Urban play: make-believe, technology, and space
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technolo...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2021]
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Schlagworte: | |
Zusammenfassung: | Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces. |
Beschreibung: | xxii, 196 Seiten Illustrationen, Karten (schwarz-weiß) 23 cm |
ISBN: | 9780262045346 |
Internformat
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505 | 8 | |a Orchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play | |
520 | 3 | |a Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces. | |
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Datensatz im Suchindex
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---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Duarte, Fábio 1970- Álvarez, Ricardo 1974- |
author_GND | (DE-588)1056415347 |
author_facet | Duarte, Fábio 1970- Álvarez, Ricardo 1974- |
author_role | aut aut |
author_sort | Duarte, Fábio 1970- |
author_variant | f d fd r á rá |
building | Verbundindex |
bvnumber | BV047474443 |
classification_rvk | LB 67000 |
contents | Orchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play |
ctrlnum | (OCoLC)1286860329 (DE-599)BVBBV047474443 |
discipline | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Book |
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id | DE-604.BV047474443 |
illustrated | Illustrated |
index_date | 2024-07-03T18:10:32Z |
indexdate | 2024-07-10T09:13:07Z |
institution | BVB |
isbn | 9780262045346 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032876051 |
oclc_num | 1286860329 |
open_access_boolean | |
owner | DE-12 DE-255 DE-11 DE-83 |
owner_facet | DE-12 DE-255 DE-11 DE-83 |
physical | xxii, 196 Seiten Illustrationen, Karten (schwarz-weiß) 23 cm |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | The MIT Press |
record_format | marc |
spelling | Duarte, Fábio 1970- Verfasser (DE-588)1056415347 aut Urban play make-believe, technology, and space Fábio Duarte and Ricardo Álvarez Cambridge, Massachusetts ; London, England The MIT Press [2021] © 2021 xxii, 196 Seiten Illustrationen, Karten (schwarz-weiß) 23 cm txt rdacontent n rdamedia nc rdacarrier Orchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces. Design (DE-588)4011510-0 gnd rswk-swf Kreativität (DE-588)4032903-3 gnd rswk-swf Architektur (DE-588)4002851-3 gnd rswk-swf Technologie (DE-588)4059276-5 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Städtebau (DE-588)4056795-3 gnd rswk-swf Public spaces / Psychological aspects Play environments Augmented reality Digital media / Psychological aspects Technologie (DE-588)4059276-5 s Architektur (DE-588)4002851-3 s Städtebau (DE-588)4056795-3 s Design (DE-588)4011510-0 s Spiel (DE-588)4056218-9 s Kreativität (DE-588)4032903-3 s DE-604 Álvarez, Ricardo 1974- Verfasser aut |
spellingShingle | Duarte, Fábio 1970- Álvarez, Ricardo 1974- Urban play make-believe, technology, and space Orchestrating serendipity : playing spaces -- Embodying fantasies -- Playing and tinkering -- Artifices of self-deception as intellectual tools -- Learning from video games and synthetic realities -- Virtual reality, empathy, and design -- Learning to play Design (DE-588)4011510-0 gnd Kreativität (DE-588)4032903-3 gnd Architektur (DE-588)4002851-3 gnd Technologie (DE-588)4059276-5 gnd Spiel (DE-588)4056218-9 gnd Städtebau (DE-588)4056795-3 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4032903-3 (DE-588)4002851-3 (DE-588)4059276-5 (DE-588)4056218-9 (DE-588)4056795-3 |
title | Urban play make-believe, technology, and space |
title_auth | Urban play make-believe, technology, and space |
title_exact_search | Urban play make-believe, technology, and space |
title_exact_search_txtP | Urban play make-believe, technology, and space |
title_full | Urban play make-believe, technology, and space Fábio Duarte and Ricardo Álvarez |
title_fullStr | Urban play make-believe, technology, and space Fábio Duarte and Ricardo Álvarez |
title_full_unstemmed | Urban play make-believe, technology, and space Fábio Duarte and Ricardo Álvarez |
title_short | Urban play |
title_sort | urban play make believe technology and space |
title_sub | make-believe, technology, and space |
topic | Design (DE-588)4011510-0 gnd Kreativität (DE-588)4032903-3 gnd Architektur (DE-588)4002851-3 gnd Technologie (DE-588)4059276-5 gnd Spiel (DE-588)4056218-9 gnd Städtebau (DE-588)4056795-3 gnd |
topic_facet | Design Kreativität Architektur Technologie Spiel Städtebau |
work_keys_str_mv | AT duartefabio urbanplaymakebelievetechnologyandspace AT alvarezricardo urbanplaymakebelievetechnologyandspace |