Locally played: real-world games for stronger places and communities
"Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban st...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
[2020]
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Schlagworte: | |
Zusammenfassung: | "Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban studies, especially at the community and network level. Each case study reveals a distinct way to make cities stronger and neighborhoods healthier. One connects strangers across zip codes, tackling economic segregation along a business corridor in Macon, Georgia. A second takes place in Los Angeles, where game mechanics shape a group's activities to rebrand a troubled neighborhood and build cohesion. The third takes place at a leading cinema school, where the game guides team formation as students compete to make short films, balance alliances, and earn points that reflect growing social complexity. Success in such games is measured in unusual community terms, including collective efficacy, resilience and social capital. To trace impact, the book demonstrates the need for new methods - including network visualizations to connect the physical and digital. Ethics concerns are also distinct when games serve almost as policy for social mixing. In contrast to gamification, designs avoid top-down attempts to simply "add motivation" to our cities (e.g., the temptation to gamify government tasks). Instead, players are given an excuse to connect"-- Provided by publisher |
Beschreibung: | xv, 269 Seiten Illustrationen, Diagramme 24 cm |
ISBN: | 9780262043489 |
Internformat
MARC
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100 | 1 | |a Stokes, Benjamin |e Verfasser |0 (DE-588)1209491176 |4 aut | |
245 | 1 | 0 | |a Locally played |b real-world games for stronger places and communities |c Benjamin Stokes ; foreword by Tracy Fullerton |
264 | 1 | |a Cambridge, Massachusetts ; London, England |b The MIT Press |c [2020] | |
264 | 4 | |c © 2020 | |
300 | |a xv, 269 Seiten |b Illustrationen, Diagramme |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
505 | 8 | |a Introduction: a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. | |
520 | |a "Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban studies, especially at the community and network level. Each case study reveals a distinct way to make cities stronger and neighborhoods healthier. One connects strangers across zip codes, tackling economic segregation along a business corridor in Macon, Georgia. A second takes place in Los Angeles, where game mechanics shape a group's activities to rebrand a troubled neighborhood and build cohesion. The third takes place at a leading cinema school, where the game guides team formation as students compete to make short films, balance alliances, and earn points that reflect growing social complexity. Success in such games is measured in unusual community terms, including collective efficacy, resilience and social capital. To trace impact, the book demonstrates the need for new methods - including network visualizations to connect the physical and digital. Ethics concerns are also distinct when games serve almost as policy for social mixing. In contrast to gamification, designs avoid top-down attempts to simply "add motivation" to our cities (e.g., the temptation to gamify government tasks). Instead, players are given an excuse to connect"-- Provided by publisher | ||
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653 | 0 | |a Community development, Urban / United States | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Stokes, Benjamin |
author_GND | (DE-588)1209491176 (DE-588)1075227321 |
author_facet | Stokes, Benjamin |
author_role | aut |
author_sort | Stokes, Benjamin |
author_variant | b s bs |
building | Verbundindex |
bvnumber | BV047347718 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1201 |
callnumber-raw | GV1201.38 |
callnumber-search | GV1201.38 |
callnumber-sort | GV 41201.38 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 AP 88812 MR 2200 MS 6530 |
contents | Introduction: a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. |
ctrlnum | (OCoLC)1225197126 (DE-599)OBVAC16048719 |
discipline | Allgemeines Soziologie |
discipline_str_mv | Allgemeines Soziologie |
format | Book |
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id | DE-604.BV047347718 |
illustrated | Illustrated |
index_date | 2024-07-03T17:36:40Z |
indexdate | 2024-07-10T09:09:38Z |
institution | BVB |
isbn | 9780262043489 |
language | English |
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physical | xv, 269 Seiten Illustrationen, Diagramme 24 cm |
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spelling | Stokes, Benjamin Verfasser (DE-588)1209491176 aut Locally played real-world games for stronger places and communities Benjamin Stokes ; foreword by Tracy Fullerton Cambridge, Massachusetts ; London, England The MIT Press [2020] © 2020 xv, 269 Seiten Illustrationen, Diagramme 24 cm txt rdacontent n rdamedia nc rdacarrier Introduction: a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. "Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban studies, especially at the community and network level. Each case study reveals a distinct way to make cities stronger and neighborhoods healthier. One connects strangers across zip codes, tackling economic segregation along a business corridor in Macon, Georgia. A second takes place in Los Angeles, where game mechanics shape a group's activities to rebrand a troubled neighborhood and build cohesion. The third takes place at a leading cinema school, where the game guides team formation as students compete to make short films, balance alliances, and earn points that reflect growing social complexity. Success in such games is measured in unusual community terms, including collective efficacy, resilience and social capital. To trace impact, the book demonstrates the need for new methods - including network visualizations to connect the physical and digital. Ethics concerns are also distinct when games serve almost as policy for social mixing. In contrast to gamification, designs avoid top-down attempts to simply "add motivation" to our cities (e.g., the temptation to gamify government tasks). Instead, players are given an excuse to connect"-- Provided by publisher Gesellschaft (DE-588)4020588-5 gnd rswk-swf Stadt (DE-588)4056723-0 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Nachbarschaft (DE-588)4041030-4 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf Games / Social aspects / United States Community development, Urban / United States Community life / United States Neighborhoods / United States Gesellschaft (DE-588)4020588-5 s Nachbarschaft (DE-588)4041030-4 s Spiel (DE-588)4056218-9 s Stadt (DE-588)4056723-0 s USA (DE-588)4078704-7 g DE-604 Fullerton, Tracy 1965- (DE-588)1075227321 wpr |
spellingShingle | Stokes, Benjamin Locally played real-world games for stronger places and communities Introduction: a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. Gesellschaft (DE-588)4020588-5 gnd Stadt (DE-588)4056723-0 gnd Spiel (DE-588)4056218-9 gnd Nachbarschaft (DE-588)4041030-4 gnd |
subject_GND | (DE-588)4020588-5 (DE-588)4056723-0 (DE-588)4056218-9 (DE-588)4041030-4 (DE-588)4078704-7 |
title | Locally played real-world games for stronger places and communities |
title_auth | Locally played real-world games for stronger places and communities |
title_exact_search | Locally played real-world games for stronger places and communities |
title_exact_search_txtP | Locally played real-world games for stronger places and communities |
title_full | Locally played real-world games for stronger places and communities Benjamin Stokes ; foreword by Tracy Fullerton |
title_fullStr | Locally played real-world games for stronger places and communities Benjamin Stokes ; foreword by Tracy Fullerton |
title_full_unstemmed | Locally played real-world games for stronger places and communities Benjamin Stokes ; foreword by Tracy Fullerton |
title_short | Locally played |
title_sort | locally played real world games for stronger places and communities |
title_sub | real-world games for stronger places and communities |
topic | Gesellschaft (DE-588)4020588-5 gnd Stadt (DE-588)4056723-0 gnd Spiel (DE-588)4056218-9 gnd Nachbarschaft (DE-588)4041030-4 gnd |
topic_facet | Gesellschaft Stadt Spiel Nachbarschaft USA |
work_keys_str_mv | AT stokesbenjamin locallyplayedrealworldgamesforstrongerplacesandcommunities AT fullertontracy locallyplayedrealworldgamesforstrongerplacesandcommunities |