The video game debate 2: revisiting the physical, social, and psychological effects of video games
"This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the neg...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2021
|
Schlagworte: | |
Online-Zugang: | DE-29 Volltext |
Zusammenfassung: | "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"-- |
Beschreibung: | Revision of the author's Video game debate Description based on online resource; title from digital title page (viewed on March 31, 2022) |
Beschreibung: | 1 Online Ressource |
ISBN: | 9780429351815 042935181X 9781000224245 1000224244 |
DOI: | 10.4324/9780429351815 |
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dewey-full | 794.809 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.809 |
dewey-search | 794.809 |
dewey-sort | 3794.809 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
discipline_str_mv | Allgemeines Sport |
doi_str_mv | 10.4324/9780429351815 |
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illustrated | Not Illustrated |
index_date | 2024-07-03T16:51:13Z |
indexdate | 2024-08-21T00:56:27Z |
institution | BVB |
isbn | 9780429351815 042935181X 9781000224245 1000224244 |
language | English |
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physical | 1 Online Ressource |
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spelling | Video game debate The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt Video game debate two New York, NY Routledge 2021 © 2021 1 Online Ressource txt rdacontent c rdamedia cr rdacarrier Revision of the author's Video game debate Description based on online resource; title from digital title page (viewed on March 31, 2022) "This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate"-- Video games / History Video games / Social aspects Video games / Psychological aspects Videospiel (DE-588)4063465-6 gnd rswk-swf Medienpädagogik (DE-588)4074659-8 gnd rswk-swf Videospiel (DE-588)4063465-6 s Medienpädagogik (DE-588)4074659-8 s DE-604 Kowert, Rachel 1982- (DE-588)1081082623 edt Quandt, Thorsten 1971- (DE-588)130322016 edt Erscheint auch als Druck-Ausgabe 0367366940 Erscheint auch als Druck-Ausgabe 9780367366940 Erscheint auch als Druck-Ausgabe 9780367368722 https://doi.org/10.4324/9780429351815 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | The video game debate 2 revisiting the physical, social, and psychological effects of video games Video games / History Video games / Social aspects Video games / Psychological aspects Videospiel (DE-588)4063465-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4074659-8 |
title | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_alt | Video game debate Video game debate two |
title_auth | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_exact_search | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_exact_search_txtP | The video game debate 2 revisiting the physical, social, and psychological effects of video games |
title_full | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_fullStr | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_full_unstemmed | The video game debate 2 revisiting the physical, social, and psychological effects of video games edited by Rachel Kowert and Thorsten Quandt |
title_short | The video game debate 2 |
title_sort | the video game debate 2 revisiting the physical social and psychological effects of video games |
title_sub | revisiting the physical, social, and psychological effects of video games |
topic | Video games / History Video games / Social aspects Video games / Psychological aspects Videospiel (DE-588)4063465-6 gnd Medienpädagogik (DE-588)4074659-8 gnd |
topic_facet | Video games / History Video games / Social aspects Video games / Psychological aspects Videospiel Medienpädagogik |
url | https://doi.org/10.4324/9780429351815 |
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