Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects

bBuild exciting 2D/3D games and virtual reality applications with the help of hands-on examples/b h4Key Features/h4 ulliCreate five different types of games from scratch with Unity 2018 /li liImport custom content into Unity from third-party tools such as Maya and Blender /li liLearn to build NPCs w...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Thorn, Alan (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Birmingham Packt Publishing Limited 2018
Ausgabe:2
Schlagworte:
Zusammenfassung:bBuild exciting 2D/3D games and virtual reality applications with the help of hands-on examples/b h4Key Features/h4 ulliCreate five different types of games from scratch with Unity 2018 /li liImport custom content into Unity from third-party tools such as Maya and Blender /li liLearn to build NPCs with artificial intelligent behavior. /li /ul h4Book Description/h4 Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth.
In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018.
h4What you will learn/h4 ulliUnderstand core Unity concepts, such as game objects, components, and scenes /li liStudy level-design techniques for building immersive and interesting worlds /li liMake functional games with C scripting /li liUse the toolset creatively to build games with different themes and styles /li liHandle player controls and input functionality /li liWork with terrains and world-creation tools /li liGet to grips with making both 2D and 3D games/li/ul h4Who this book is for/h4 You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C.
Beschreibung:1 Online-Ressource (484 Seiten)
ISBN:9781788479325

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand!