Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C
bBuild immersive game experiences using the new Unity 2020 features with this practical guide/b h4Key Features/h4 ulliUnleash the capabilities of C scripting for creating immersive UI, graphics, Game AI agents and much more /li liExplore Unity's latest tools, including Universal Render Pipeline...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing Limited
2020
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Ausgabe: | 1 |
Schlagworte: | |
Zusammenfassung: | bBuild immersive game experiences using the new Unity 2020 features with this practical guide/b h4Key Features/h4 ulliUnleash the capabilities of C scripting for creating immersive UI, graphics, Game AI agents and much more /li liExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation /li liGet started with building augmented reality experience using Unity's AR Foundation/li/ul h4Book Description/h4 Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. h4What you will learn/h4 ulliWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UI /li liProgram rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline /li liImplement postprocessing to increase graphics quality with full-screen effects /li liCreate rich particle systems for your Unity games from scratch using VFX Graph and Shuriken /li liAdd animations to your game using the Animator, Cinemachine, and Timeline /li liImplement game artificial intelligence (AI) to control character behavior /li liDetect and fix optimization issues using profilers and batching/li/ul h4Who this book is for/h4 This book is for game developers looking to migrate to the Unity game engine. |
Beschreibung: | 1 Online-Ressource (580 Seiten) |
ISBN: | 9781838647605 |
Internformat
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520 | |a With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. | ||
520 | |a By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. h4What you will learn/h4 ulliWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UI /li liProgram rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline /li liImplement postprocessing to increase graphics quality with full-screen effects /li liCreate rich particle systems for your Unity games from scratch using VFX Graph and Shuriken /li liAdd animations to your game using the Animator, Cinemachine, and Timeline /li liImplement game artificial intelligence (AI) to control character behavior /li liDetect and fix optimization issues using profilers and batching/li/ul h4Who this book is for/h4 This book is for game developers looking to migrate to the Unity game engine. | ||
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Datensatz im Suchindex
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adam_txt | |
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any_adam_object_boolean | |
author | Borromeo, Nicolas Alejandro |
author_facet | Borromeo, Nicolas Alejandro |
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edition | 1 |
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spelling | Borromeo, Nicolas Alejandro Verfasser aut Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C Borromeo, Nicolas Alejandro 1 Birmingham Packt Publishing Limited 2020 1 Online-Ressource (580 Seiten) txt rdacontent c rdamedia cr rdacarrier bBuild immersive game experiences using the new Unity 2020 features with this practical guide/b h4Key Features/h4 ulliUnleash the capabilities of C scripting for creating immersive UI, graphics, Game AI agents and much more /li liExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation /li liGet started with building augmented reality experience using Unity's AR Foundation/li/ul h4Book Description/h4 Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. h4What you will learn/h4 ulliWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UI /li liProgram rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline /li liImplement postprocessing to increase graphics quality with full-screen effects /li liCreate rich particle systems for your Unity games from scratch using VFX Graph and Shuriken /li liAdd animations to your game using the Animator, Cinemachine, and Timeline /li liImplement game artificial intelligence (AI) to control character behavior /li liDetect and fix optimization issues using profilers and batching/li/ul h4Who this book is for/h4 This book is for game developers looking to migrate to the Unity game engine. COMPUTERS / Programming / Games COMPUTERS / Computer Graphics |
spellingShingle | Borromeo, Nicolas Alejandro Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C COMPUTERS / Programming / Games COMPUTERS / Computer Graphics |
title | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C |
title_auth | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C |
title_exact_search | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C |
title_exact_search_txtP | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C |
title_full | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C Borromeo, Nicolas Alejandro |
title_fullStr | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C Borromeo, Nicolas Alejandro |
title_full_unstemmed | Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C Borromeo, Nicolas Alejandro |
title_short | Hands-On Unity 2020 Game Development |
title_sort | hands on unity 2020 game development build customize and optimize professional games using unity 2020 and c |
title_sub | Build, customize, and optimize professional games using Unity 2020 and C |
topic | COMPUTERS / Programming / Games COMPUTERS / Computer Graphics |
topic_facet | COMPUTERS / Programming / Games COMPUTERS / Computer Graphics |
work_keys_str_mv | AT borromeonicolasalejandro handsonunity2020gamedevelopmentbuildcustomizeandoptimizeprofessionalgamesusingunity2020andc |