Mixed reality and games: theoretical and practical approaches in game studies and education
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...
Gespeichert in:
Körperschaft: | |
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Weitere Verfasser: | , , , , , |
Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2020]
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Schriftenreihe: | Media studies
volume 80 |
Schlagworte: | |
Zusammenfassung: | Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work |
Beschreibung: | Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25 |
Beschreibung: | 292 Seiten Illustrationen, Diagramme |
ISBN: | 9783837653298 |
Internformat
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520 | |a Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work | ||
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Datensatz im Suchindex
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author2 | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix |
author2_role | edt edt edt edt edt edt |
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author_corporate | Vienna Games Conference Wien |
author_corporate_role | aut |
author_facet | Bektic, Emir Bruns, Daniela Gabriel, Sonja Kelle, Florian Pölsterl, Gerhard Schniz, Felix Vienna Games Conference Wien |
author_sort | Vienna Games Conference Wien |
building | Verbundindex |
bvnumber | BV047067477 |
classification_rvk | AP 15963 DW 4400 |
ctrlnum | (OCoLC)1229085353 (DE-599)BVBBV047067477 |
discipline | Allgemeines Pädagogik |
discipline_str_mv | Allgemeines Pädagogik |
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genre_facet | Konferenzschrift 2019 Wien |
id | DE-604.BV047067477 |
illustrated | Illustrated |
index_date | 2024-07-03T16:13:03Z |
indexdate | 2024-07-10T09:01:40Z |
institution | BVB |
institution_GND | (DE-588)1224977483 |
isbn | 9783837653298 |
language | English |
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physical | 292 Seiten Illustrationen, Diagramme |
publishDate | 2020 |
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publisher | transcript |
record_format | marc |
series | Media studies |
series2 | Media studies |
spelling | Vienna Games Conference 13. 2019 Wien Verfasser (DE-588)1224977483 aut Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Plösterl, Felix Schniz (eds.) Bielefeld transcript [2020] © 2020 292 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Media studies volume 80 Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25 Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Mixed Reality (DE-588)4560202-5 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2019 Wien gnd-content Mixed Reality (DE-588)4560202-5 s Computerspiel (DE-588)4010457-6 s Ästhetik (DE-588)4000626-8 s Mediendesign (DE-588)4823394-8 s DE-604 Bektic, Emir (DE-588)1225694191 edt Bruns, Daniela edt Gabriel, Sonja (DE-588)1151474983 edt Kelle, Florian edt Pölsterl, Gerhard (DE-588)1201668573 edt Schniz, Felix (DE-588)1201668301 edt Erscheint auch als Online-Ausgabe, PDF 978-3-8394-5329-2 Media studies volume 80 (DE-604)BV042020972 80 |
spellingShingle | Mixed reality and games theoretical and practical approaches in game studies and education Media studies Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd Ästhetik (DE-588)4000626-8 gnd Computerspiel (DE-588)4010457-6 gnd Mixed Reality (DE-588)4560202-5 gnd |
subject_GND | (DE-588)4823394-8 (DE-588)4000626-8 (DE-588)4010457-6 (DE-588)4560202-5 (DE-588)1071861417 |
title | Mixed reality and games theoretical and practical approaches in game studies and education |
title_auth | Mixed reality and games theoretical and practical approaches in game studies and education |
title_exact_search | Mixed reality and games theoretical and practical approaches in game studies and education |
title_exact_search_txtP | Mixed reality and games theoretical and practical approaches in game studies and education |
title_full | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Plösterl, Felix Schniz (eds.) |
title_fullStr | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Plösterl, Felix Schniz (eds.) |
title_full_unstemmed | Mixed reality and games theoretical and practical approaches in game studies and education Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Plösterl, Felix Schniz (eds.) |
title_short | Mixed reality and games |
title_sort | mixed reality and games theoretical and practical approaches in game studies and education |
title_sub | theoretical and practical approaches in game studies and education |
topic | Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies bisacsh Mediendesign (DE-588)4823394-8 gnd Ästhetik (DE-588)4000626-8 gnd Computerspiel (DE-588)4010457-6 gnd Mixed Reality (DE-588)4560202-5 gnd |
topic_facet | Aesthetics Computer Games Digital Media Education Games Media Education Media Studies Media Theory Mixed Reality SOCIAL SCIENCE / Media Studies Mediendesign Ästhetik Computerspiel Konferenzschrift 2019 Wien |
volume_link | (DE-604)BV042020972 |
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