Eye Tracking Methodology: Theory and Practice:
The scope of the book falls within a fairly narrow Human-Computer Interac tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking res...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Springer London
2003
|
Ausgabe: | 1st ed. 2003 |
Schlagworte: | |
Online-Zugang: | UBY01 Volltext |
Zusammenfassung: | The scope of the book falls within a fairly narrow Human-Computer Interac tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per ception, human-computer interaction, and computer graphics. The amalgam ation of these topics forms a symbiotic relationship. Graphical techniques pro vide a means of generating rich sets of visual stimuli ranging from 2D im agery to 3D immersive virtual worlds while research exploring visual atten tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training |
Beschreibung: | 1 Online-Ressource (XIX, 251 p. 107 illus) |
ISBN: | 9781447137504 |
DOI: | 10.1007/978-1-4471-3750-4 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV047064161 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 201216s2003 |||| o||u| ||||||eng d | ||
020 | |a 9781447137504 |9 978-1-4471-3750-4 | ||
024 | 7 | |a 10.1007/978-1-4471-3750-4 |2 doi | |
035 | |a (ZDB-2-SCS)978-1-4471-3750-4 | ||
035 | |a (OCoLC)1227479554 | ||
035 | |a (DE-599)BVBBV047064161 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-706 | ||
082 | 0 | |a 006.6 |2 23 | |
084 | |a ST 278 |0 (DE-625)143644: |2 rvk | ||
100 | 1 | |a Duchowski, Andrew |e Verfasser |4 aut | |
245 | 1 | 0 | |a Eye Tracking Methodology: Theory and Practice |c by Andrew Duchowski |
250 | |a 1st ed. 2003 | ||
264 | 1 | |a London |b Springer London |c 2003 | |
300 | |a 1 Online-Ressource (XIX, 251 p. 107 illus) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | |a The scope of the book falls within a fairly narrow Human-Computer Interac tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per ception, human-computer interaction, and computer graphics. The amalgam ation of these topics forms a symbiotic relationship. Graphical techniques pro vide a means of generating rich sets of visual stimuli ranging from 2D im agery to 3D immersive virtual worlds while research exploring visual atten tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training | ||
650 | 4 | |a Computer Graphics | |
650 | 4 | |a Image Processing and Computer Vision | |
650 | 4 | |a Computer Appl. in Social and Behavioral Sciences | |
650 | 4 | |a User Interfaces and Human Computer Interaction | |
650 | 4 | |a Industrial and Production Engineering | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Optical data processing | |
650 | 4 | |a Application software | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a Industrial engineering | |
650 | 4 | |a Production engineering | |
650 | 0 | 7 | |a Visuelle Aufmerksamkeit |0 (DE-588)4329020-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Visuelle Wahrnehmung |0 (DE-588)4078921-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Bildverarbeitung |0 (DE-588)4006684-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Augenfolgebewegung |0 (DE-588)4301487-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Mensch-Maschine-Kommunikation |0 (DE-588)4125909-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Visuelles System |0 (DE-588)4134101-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Mensch-Maschine-Kommunikation |0 (DE-588)4125909-9 |D s |
689 | 0 | 1 | |a Visuelles System |0 (DE-588)4134101-6 |D s |
689 | 0 | 2 | |a Augenfolgebewegung |0 (DE-588)4301487-2 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Bildverarbeitung |0 (DE-588)4006684-8 |D s |
689 | 1 | 1 | |a Visuelle Aufmerksamkeit |0 (DE-588)4329020-6 |D s |
689 | 1 | 2 | |a Visuelle Wahrnehmung |0 (DE-588)4078921-4 |D s |
689 | 1 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781852336660 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781447137511 |
856 | 4 | 0 | |u https://doi.org/10.1007/978-1-4471-3750-4 |x Verlag |z URL des Eerstveröffentlichers |3 Volltext |
912 | |a ZDB-2-SCS | ||
940 | 1 | |q ZDB-2-SCS_2000/2004 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-032471273 | ||
966 | e | |u https://doi.org/10.1007/978-1-4471-3750-4 |l UBY01 |p ZDB-2-SCS |q ZDB-2-SCS_2000/2004 |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1804182061817266176 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Duchowski, Andrew |
author_facet | Duchowski, Andrew |
author_role | aut |
author_sort | Duchowski, Andrew |
author_variant | a d ad |
building | Verbundindex |
bvnumber | BV047064161 |
classification_rvk | ST 278 |
collection | ZDB-2-SCS |
ctrlnum | (ZDB-2-SCS)978-1-4471-3750-4 (OCoLC)1227479554 (DE-599)BVBBV047064161 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/978-1-4471-3750-4 |
edition | 1st ed. 2003 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04257nmm a2200697zc 4500</leader><controlfield tag="001">BV047064161</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">201216s2003 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781447137504</subfield><subfield code="9">978-1-4471-3750-4</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/978-1-4471-3750-4</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-2-SCS)978-1-4471-3750-4</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1227479554</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV047064161</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-706</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 278</subfield><subfield code="0">(DE-625)143644:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Duchowski, Andrew</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Eye Tracking Methodology: Theory and Practice</subfield><subfield code="c">by Andrew Duchowski</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed. 2003</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">London</subfield><subfield code="b">Springer London</subfield><subfield code="c">2003</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (XIX, 251 p. 107 illus)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The scope of the book falls within a fairly narrow Human-Computer Interac tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per ception, human-computer interaction, and computer graphics. The amalgam ation of these topics forms a symbiotic relationship. Graphical techniques pro vide a means of generating rich sets of visual stimuli ranging from 2D im agery to 3D immersive virtual worlds while research exploring visual atten tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Image Processing and Computer Vision</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Appl. in Social and Behavioral Sciences</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">User Interfaces and Human Computer Interaction</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Industrial and Production Engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Optical data processing</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Application software</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">User interfaces (Computer systems)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Industrial engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Production engineering</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Visuelle Aufmerksamkeit</subfield><subfield code="0">(DE-588)4329020-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Visuelle Wahrnehmung</subfield><subfield code="0">(DE-588)4078921-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Bildverarbeitung</subfield><subfield code="0">(DE-588)4006684-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Augenfolgebewegung</subfield><subfield code="0">(DE-588)4301487-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Mensch-Maschine-Kommunikation</subfield><subfield code="0">(DE-588)4125909-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Visuelles System</subfield><subfield code="0">(DE-588)4134101-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Mensch-Maschine-Kommunikation</subfield><subfield code="0">(DE-588)4125909-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Visuelles System</subfield><subfield code="0">(DE-588)4134101-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Augenfolgebewegung</subfield><subfield code="0">(DE-588)4301487-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Bildverarbeitung</subfield><subfield code="0">(DE-588)4006684-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Visuelle Aufmerksamkeit</subfield><subfield code="0">(DE-588)4329020-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">Visuelle Wahrnehmung</subfield><subfield code="0">(DE-588)4078921-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781852336660</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">9781447137511</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1007/978-1-4471-3750-4</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Eerstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-2-SCS</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-2-SCS_2000/2004</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032471273</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-1-4471-3750-4</subfield><subfield code="l">UBY01</subfield><subfield code="p">ZDB-2-SCS</subfield><subfield code="q">ZDB-2-SCS_2000/2004</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV047064161 |
illustrated | Not Illustrated |
index_date | 2024-07-03T16:12:22Z |
indexdate | 2024-07-10T09:01:34Z |
institution | BVB |
isbn | 9781447137504 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032471273 |
oclc_num | 1227479554 |
open_access_boolean | |
owner | DE-706 |
owner_facet | DE-706 |
physical | 1 Online-Ressource (XIX, 251 p. 107 illus) |
psigel | ZDB-2-SCS ZDB-2-SCS_2000/2004 ZDB-2-SCS ZDB-2-SCS_2000/2004 |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Springer London |
record_format | marc |
spelling | Duchowski, Andrew Verfasser aut Eye Tracking Methodology: Theory and Practice by Andrew Duchowski 1st ed. 2003 London Springer London 2003 1 Online-Ressource (XIX, 251 p. 107 illus) txt rdacontent c rdamedia cr rdacarrier The scope of the book falls within a fairly narrow Human-Computer Interac tion domain (i. e. , describing a particular input modality), however, it spans a broad range of inter-disciplinary research and application topics. There are at least three domains that stand to benefit from eye tracking research: visual per ception, human-computer interaction, and computer graphics. The amalgam ation of these topics forms a symbiotic relationship. Graphical techniques pro vide a means of generating rich sets of visual stimuli ranging from 2D im agery to 3D immersive virtual worlds while research exploring visual atten tion and perception in tum influences the generation of artificial scenes and worlds. Applications derived from these disciplines create a powerful Human Computer Interaction modality, namely interaction based on knowledge of the user's gaze. Recent advancements in eye tracking technology, specifically the availability of cheaper, faster, more accurate and easier to use trackers, have inspired in creased eye movement and eye tracking research efforts. However, although eye trackers offer a uniquely objective view of overt human visual and atten tional processes, eye trackers have not yet gained widespread use beyond work conducted at various research laboratories. This lack of acceptance is due in part to two reasons: first, the use of an eye tracker in an applied experimen tal setting is not a widely taught subject. Hence, there is a need for a book that may help in providing training Computer Graphics Image Processing and Computer Vision Computer Appl. in Social and Behavioral Sciences User Interfaces and Human Computer Interaction Industrial and Production Engineering Computer graphics Optical data processing Application software User interfaces (Computer systems) Industrial engineering Production engineering Visuelle Aufmerksamkeit (DE-588)4329020-6 gnd rswk-swf Visuelle Wahrnehmung (DE-588)4078921-4 gnd rswk-swf Bildverarbeitung (DE-588)4006684-8 gnd rswk-swf Augenfolgebewegung (DE-588)4301487-2 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Visuelles System (DE-588)4134101-6 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Visuelles System (DE-588)4134101-6 s Augenfolgebewegung (DE-588)4301487-2 s DE-604 Bildverarbeitung (DE-588)4006684-8 s Visuelle Aufmerksamkeit (DE-588)4329020-6 s Visuelle Wahrnehmung (DE-588)4078921-4 s Erscheint auch als Druck-Ausgabe 9781852336660 Erscheint auch als Druck-Ausgabe 9781447137511 https://doi.org/10.1007/978-1-4471-3750-4 Verlag URL des Eerstveröffentlichers Volltext |
spellingShingle | Duchowski, Andrew Eye Tracking Methodology: Theory and Practice Computer Graphics Image Processing and Computer Vision Computer Appl. in Social and Behavioral Sciences User Interfaces and Human Computer Interaction Industrial and Production Engineering Computer graphics Optical data processing Application software User interfaces (Computer systems) Industrial engineering Production engineering Visuelle Aufmerksamkeit (DE-588)4329020-6 gnd Visuelle Wahrnehmung (DE-588)4078921-4 gnd Bildverarbeitung (DE-588)4006684-8 gnd Augenfolgebewegung (DE-588)4301487-2 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Visuelles System (DE-588)4134101-6 gnd |
subject_GND | (DE-588)4329020-6 (DE-588)4078921-4 (DE-588)4006684-8 (DE-588)4301487-2 (DE-588)4125909-9 (DE-588)4134101-6 |
title | Eye Tracking Methodology: Theory and Practice |
title_auth | Eye Tracking Methodology: Theory and Practice |
title_exact_search | Eye Tracking Methodology: Theory and Practice |
title_exact_search_txtP | Eye Tracking Methodology: Theory and Practice |
title_full | Eye Tracking Methodology: Theory and Practice by Andrew Duchowski |
title_fullStr | Eye Tracking Methodology: Theory and Practice by Andrew Duchowski |
title_full_unstemmed | Eye Tracking Methodology: Theory and Practice by Andrew Duchowski |
title_short | Eye Tracking Methodology: Theory and Practice |
title_sort | eye tracking methodology theory and practice |
topic | Computer Graphics Image Processing and Computer Vision Computer Appl. in Social and Behavioral Sciences User Interfaces and Human Computer Interaction Industrial and Production Engineering Computer graphics Optical data processing Application software User interfaces (Computer systems) Industrial engineering Production engineering Visuelle Aufmerksamkeit (DE-588)4329020-6 gnd Visuelle Wahrnehmung (DE-588)4078921-4 gnd Bildverarbeitung (DE-588)4006684-8 gnd Augenfolgebewegung (DE-588)4301487-2 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Visuelles System (DE-588)4134101-6 gnd |
topic_facet | Computer Graphics Image Processing and Computer Vision Computer Appl. in Social and Behavioral Sciences User Interfaces and Human Computer Interaction Industrial and Production Engineering Computer graphics Optical data processing Application software User interfaces (Computer systems) Industrial engineering Production engineering Visuelle Aufmerksamkeit Visuelle Wahrnehmung Bildverarbeitung Augenfolgebewegung Mensch-Maschine-Kommunikation Visuelles System |
url | https://doi.org/10.1007/978-1-4471-3750-4 |
work_keys_str_mv | AT duchowskiandrew eyetrackingmethodologytheoryandpractice |