Gaming the system: nine games to teach American government through active learning
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government--covering key topics like the...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2020
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Schlagworte: | |
Online-Zugang: | URL des Erstveroeffentlichers |
Zusammenfassung: | Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government--covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion--and can be applied to specific courses at other levels, as well. For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills--at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship |
Beschreibung: | Description based on online resource; title from digital title page (viewed on September 09, 2019) |
Beschreibung: | 1 online resource (xiii, 126 pages) |
ISBN: | 9781351204507 1351204505 9781351204514 1351204513 9781351204491 1351204491 9781351204484 1351204483 |
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245 | 1 | 0 | |a Gaming the system |b nine games to teach American government through active learning |c Alexander H Cohen, John Alden, and Jonathan J. Ring |
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520 | |a Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government--covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion--and can be applied to specific courses at other levels, as well. For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills--at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship | ||
650 | 4 | |a Representative government and representation / Study and teaching (Secondary) / United States | |
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Datensatz im Suchindex
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author | Cohen, Alexander H. Alden, John Ring, Jonathan J. |
author_facet | Cohen, Alexander H. Alden, John Ring, Jonathan J. |
author_role | aut aut aut |
author_sort | Cohen, Alexander H. |
author_variant | a h c ah ahc j a ja j j r jj jjr |
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dewey-full | 320.473071/2 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 320 - Political science (Politics and government) |
dewey-raw | 320.473071/2 |
dewey-search | 320.473071/2 |
dewey-sort | 3320.473071 12 |
dewey-tens | 320 - Political science (Politics and government) |
discipline | Politologie |
discipline_str_mv | Politologie |
format | Electronic eBook |
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spelling | Cohen, Alexander H. Verfasser aut Gaming the system nine games to teach American government through active learning Alexander H Cohen, John Alden, and Jonathan J. Ring Nine games to teach American government through active learning 9 games to teach American government through active learning New York, NY Routledge 2020 1 online resource (xiii, 126 pages) txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from digital title page (viewed on September 09, 2019) Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government--covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion--and can be applied to specific courses at other levels, as well. For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills--at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship Representative government and representation / Study and teaching (Secondary) / United States Representative government and representation / Study and teaching / Activity programs Democracy / Study and teaching (Secondary) Democracy / Study and teaching / Activity programs Alden, John aut Ring, Jonathan J. aut https://www.taylorfrancis.com/books/9781351204514 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Cohen, Alexander H. Alden, John Ring, Jonathan J. Gaming the system nine games to teach American government through active learning Representative government and representation / Study and teaching (Secondary) / United States Representative government and representation / Study and teaching / Activity programs Democracy / Study and teaching (Secondary) Democracy / Study and teaching / Activity programs |
title | Gaming the system nine games to teach American government through active learning |
title_alt | Nine games to teach American government through active learning 9 games to teach American government through active learning |
title_auth | Gaming the system nine games to teach American government through active learning |
title_exact_search | Gaming the system nine games to teach American government through active learning |
title_exact_search_txtP | Gaming the system nine games to teach American government through active learning |
title_full | Gaming the system nine games to teach American government through active learning Alexander H Cohen, John Alden, and Jonathan J. Ring |
title_fullStr | Gaming the system nine games to teach American government through active learning Alexander H Cohen, John Alden, and Jonathan J. Ring |
title_full_unstemmed | Gaming the system nine games to teach American government through active learning Alexander H Cohen, John Alden, and Jonathan J. Ring |
title_short | Gaming the system |
title_sort | gaming the system nine games to teach american government through active learning |
title_sub | nine games to teach American government through active learning |
topic | Representative government and representation / Study and teaching (Secondary) / United States Representative government and representation / Study and teaching / Activity programs Democracy / Study and teaching (Secondary) Democracy / Study and teaching / Activity programs |
topic_facet | Representative government and representation / Study and teaching (Secondary) / United States Representative government and representation / Study and teaching / Activity programs Democracy / Study and teaching (Secondary) Democracy / Study and teaching / Activity programs |
url | https://www.taylorfrancis.com/books/9781351204514 |
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