A multimodal approach to video games and the player experience:
"This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York
Routledge
2019
|
Schriftenreihe: | Routledge studies in multimodality
Routledge studies in multimodality |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players' experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model's principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media"-- |
Beschreibung: | 1 online resource |
ISBN: | 9781351184755 135118475X 9781351184779 1351184776 9781351184762 1351184768 9781351184748 1351184741 |
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490 | 0 | |a Routledge studies in multimodality | |
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Datensatz im Suchindex
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author | Toh, Weimin |
author_facet | Toh, Weimin |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T15:58:16Z |
indexdate | 2024-07-10T09:00:12Z |
institution | BVB |
isbn | 9781351184755 135118475X 9781351184779 1351184776 9781351184762 1351184768 9781351184748 1351184741 |
language | English |
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publishDate | 2019 |
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publisher | Routledge |
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series2 | Routledge studies in multimodality |
spelling | Toh, Weimin Verfasser aut A multimodal approach to video games and the player experience by Weimin Toh New York Routledge 2019 1 online resource txt rdacontent c rdamedia cr rdacarrier Routledge studies in multimodality "This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players' experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model's principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media"-- Video games / Psychological aspects https://www.taylorfrancis.com/books/9781351184779 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Toh, Weimin A multimodal approach to video games and the player experience Video games / Psychological aspects |
title | A multimodal approach to video games and the player experience |
title_auth | A multimodal approach to video games and the player experience |
title_exact_search | A multimodal approach to video games and the player experience |
title_exact_search_txtP | A multimodal approach to video games and the player experience |
title_full | A multimodal approach to video games and the player experience by Weimin Toh |
title_fullStr | A multimodal approach to video games and the player experience by Weimin Toh |
title_full_unstemmed | A multimodal approach to video games and the player experience by Weimin Toh |
title_short | A multimodal approach to video games and the player experience |
title_sort | a multimodal approach to video games and the player experience |
topic | Video games / Psychological aspects |
topic_facet | Video games / Psychological aspects |
url | https://www.taylorfrancis.com/books/9781351184779 |
work_keys_str_mv | AT tohweimin amultimodalapproachtovideogamesandtheplayerexperience |