Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s)
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hop...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
München ; Wien
De Gruyter Oldenbourg
[2020]
© 2020 |
Schriftenreihe: | Video Games and the Humanities
Band 1 |
Schlagworte: | |
Online-Zugang: | DE-1043 DE-1046 DE-858 DE-859 DE-860 DE-473 DE-703 DE-706 DE-739 URL des Erstveröffentlichers |
Zusammenfassung: | This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market |
Beschreibung: | 1 Online-Ressource (XII, 136 Seiten) |
ISBN: | 9783110668575 |
DOI: | 10.1515/9783110668575 |
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Datensatz im Suchindex
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author | McDivitt, Anne Ladyem |
author_GND | (DE-588)1221196421 |
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author_role | aut |
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discipline | Wirtschaftswissenschaften |
discipline_str_mv | Wirtschaftswissenschaften |
doi_str_mv | 10.1515/9783110668575 |
era | Geschichte 1950-1990 gnd |
era_facet | Geschichte 1950-1990 |
format | Electronic eBook |
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spelling | McDivitt, Anne Ladyem Verfasser (DE-588)1221196421 aut Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) Anne Ladyem McDivitt München ; Wien De Gruyter Oldenbourg [2020] © 2020 1 Online-Ressource (XII, 136 Seiten) txt rdacontent c rdamedia cr rdacarrier Video Games and the Humanities Band 1 This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market Geschichte 1950-1990 gnd rswk-swf Gender studies Geschlechterforschung Pac Men United States of America Vereinigte Staaten von Amerika Video games Videospiele HISTORY / Study & Teaching bisacsh Video games industry History 20th century Women video game designers History 20th century Women video gamers History 20th century Geschlechterrolle (DE-588)4071776-8 gnd rswk-swf Videospielemarkt (DE-588)4127562-7 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Videospielemarkt (DE-588)4127562-7 s Geschlechterrolle (DE-588)4071776-8 s Geschichte 1950-1990 z DE-604 Erscheint auch als Druck-Ausgabe 978-3-11-066446-1 Video Games and the Humanities Band 1 (DE-604)BV047033770 1 https://doi.org/10.1515/9783110668575 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | McDivitt, Anne Ladyem Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) Video Games and the Humanities Gender studies Geschlechterforschung Pac Men United States of America Vereinigte Staaten von Amerika Video games Videospiele HISTORY / Study & Teaching bisacsh Video games industry History 20th century Women video game designers History 20th century Women video gamers History 20th century Geschlechterrolle (DE-588)4071776-8 gnd Videospielemarkt (DE-588)4127562-7 gnd |
subject_GND | (DE-588)4071776-8 (DE-588)4127562-7 (DE-588)4078704-7 |
title | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) |
title_auth | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) |
title_exact_search | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) |
title_exact_search_txtP | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) |
title_full | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) Anne Ladyem McDivitt |
title_fullStr | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) Anne Ladyem McDivitt |
title_full_unstemmed | Hot Tubs and Pac-Man Gender and the Early Video Game Industry in the United States (1950s–1980s) Anne Ladyem McDivitt |
title_short | Hot Tubs and Pac-Man |
title_sort | hot tubs and pac man gender and the early video game industry in the united states 1950s 1980s |
title_sub | Gender and the Early Video Game Industry in the United States (1950s–1980s) |
topic | Gender studies Geschlechterforschung Pac Men United States of America Vereinigte Staaten von Amerika Video games Videospiele HISTORY / Study & Teaching bisacsh Video games industry History 20th century Women video game designers History 20th century Women video gamers History 20th century Geschlechterrolle (DE-588)4071776-8 gnd Videospielemarkt (DE-588)4127562-7 gnd |
topic_facet | Gender studies Geschlechterforschung Pac Men United States of America Vereinigte Staaten von Amerika Video games Videospiele HISTORY / Study & Teaching Video games industry History 20th century Women video game designers History 20th century Women video gamers History 20th century Geschlechterrolle Videospielemarkt USA |
url | https://doi.org/10.1515/9783110668575 |
volume_link | (DE-604)BV047033770 |
work_keys_str_mv | AT mcdivittanneladyem hottubsandpacmangenderandtheearlyvideogameindustryintheunitedstates1950s1980s |