Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatia...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London
Routledge
2020
|
Schlagworte: | |
Zusammenfassung: | "Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- |
Beschreibung: | Includes index |
Beschreibung: | xv, 295 Seiten Illustrationen, Diagramme |
ISBN: | 9781138738973 9781138738966 |
Internformat
MARC
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020 | |a 9781138738966 |c hardback |9 978-1-138-73896-6 | ||
035 | |a (OCoLC)1179157825 | ||
035 | |a (DE-599)KXP1689811722 | ||
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100 | 1 | |a Sinclair, Jean-Luc |e Verfasser |0 (DE-588)1223054225 |4 aut | |
245 | 1 | 0 | |a Principles of game audio and sound design |b sound design and audio implementation for interactive and immersive media |c Jean-Luc Sinclair |
264 | 1 | |a New York ; London |b Routledge |c 2020 | |
300 | |a xv, 295 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
520 | 3 | |a "Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- | |
650 | 0 | 7 | |a Sounddesign |0 (DE-588)7693207-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospielmusik |0 (DE-588)1161203737 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Unity |g Spiel-Engine |0 (DE-588)1034374524 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
653 | 0 | |a Sound / Recording and reproducing / Digital techniques | |
653 | 0 | |a Computer sound processing | |
653 | 0 | |a Video games / Sound effects | |
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689 | 0 | 4 | |a Unity |g Spiel-Engine |0 (DE-588)1034374524 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-315-18443-2 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-032329097 |
Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Sinclair, Jean-Luc |
author_GND | (DE-588)1223054225 |
author_facet | Sinclair, Jean-Luc |
author_role | aut |
author_sort | Sinclair, Jean-Luc |
author_variant | j l s jls |
building | Verbundindex |
bvnumber | BV046919867 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 324 ST 325 AP 14900 |
ctrlnum | (OCoLC)1179157825 (DE-599)KXP1689811722 |
dewey-full | 794.8/1525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1525 |
dewey-search | 794.8/1525 |
dewey-sort | 3794.8 41525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
format | Book |
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id | DE-604.BV046919867 |
illustrated | Illustrated |
index_date | 2024-07-03T15:30:54Z |
indexdate | 2025-01-30T11:02:10Z |
institution | BVB |
isbn | 9781138738973 9781138738966 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032329097 |
oclc_num | 1179157825 |
open_access_boolean | |
owner | DE-573 DE-92 DE-703 |
owner_facet | DE-573 DE-92 DE-703 |
physical | xv, 295 Seiten Illustrationen, Diagramme |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge |
record_format | marc |
spelling | Sinclair, Jean-Luc Verfasser (DE-588)1223054225 aut Principles of game audio and sound design sound design and audio implementation for interactive and immersive media Jean-Luc Sinclair New York ; London Routledge 2020 xv, 295 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Includes index "Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- Sounddesign (DE-588)7693207-2 gnd rswk-swf Videospielmusik (DE-588)1161203737 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Sound / Recording and reproducing / Digital techniques Computer sound processing Video games / Sound effects Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Videospielmusik (DE-588)1161203737 s Sounddesign (DE-588)7693207-2 s Unity Spiel-Engine (DE-588)1034374524 s DE-604 Erscheint auch als Online-Ausgabe 978-1-315-18443-2 |
spellingShingle | Sinclair, Jean-Luc Principles of game audio and sound design sound design and audio implementation for interactive and immersive media Sounddesign (DE-588)7693207-2 gnd Videospielmusik (DE-588)1161203737 gnd Unity Spiel-Engine (DE-588)1034374524 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)7693207-2 (DE-588)1161203737 (DE-588)1034374524 (DE-588)4010457-6 (DE-588)4063465-6 |
title | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media |
title_auth | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media |
title_exact_search | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media |
title_exact_search_txtP | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media |
title_full | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media Jean-Luc Sinclair |
title_fullStr | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media Jean-Luc Sinclair |
title_full_unstemmed | Principles of game audio and sound design sound design and audio implementation for interactive and immersive media Jean-Luc Sinclair |
title_short | Principles of game audio and sound design |
title_sort | principles of game audio and sound design sound design and audio implementation for interactive and immersive media |
title_sub | sound design and audio implementation for interactive and immersive media |
topic | Sounddesign (DE-588)7693207-2 gnd Videospielmusik (DE-588)1161203737 gnd Unity Spiel-Engine (DE-588)1034374524 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Sounddesign Videospielmusik Unity Spiel-Engine Computerspiel Videospiel |
work_keys_str_mv | AT sinclairjeanluc principlesofgameaudioandsounddesignsounddesignandaudioimplementationforinteractiveandimmersivemedia |