The State of Play: Law, Games, and Virtual Worlds
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind o...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
New York University Press
[2006]
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Schriftenreihe: | Ex Machina: Law, Technology, and Society
2 |
Schlagworte: | |
Online-Zugang: | DE-1043 DE-1046 DE-859 DE-860 DE-739 DE-473 DE-858 URL des Erstveröffentlichers |
Zusammenfassung: | The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Jul 2020) |
Beschreibung: | 1 online resource |
ISBN: | 9780814739075 |
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Datensatz im Suchindex
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author2 | Balkin, Jack Noveck, Beth Simone |
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spelling | The State of Play Law, Games, and Virtual Worlds Jack Balkin, Beth Simone Noveck New York, NY New York University Press [2006] © 2006 1 online resource txt rdacontent c rdamedia cr rdacarrier Ex Machina: Law, Technology, and Society 2 Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Jul 2020) The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky In English Presents change digital essential first future step understanding universe will worlds LAW / Intellectual Property / General bisacsh Computer games Law and legislation Virtual reality Balkin, Jack edt Noveck, Beth Simone edt https://www.degruyter.com/isbn/9780814739075 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | The State of Play Law, Games, and Virtual Worlds Presents change digital essential first future step understanding universe will worlds LAW / Intellectual Property / General bisacsh Computer games Law and legislation Virtual reality |
title | The State of Play Law, Games, and Virtual Worlds |
title_auth | The State of Play Law, Games, and Virtual Worlds |
title_exact_search | The State of Play Law, Games, and Virtual Worlds |
title_exact_search_txtP | The State of Play Law, Games, and Virtual Worlds |
title_full | The State of Play Law, Games, and Virtual Worlds Jack Balkin, Beth Simone Noveck |
title_fullStr | The State of Play Law, Games, and Virtual Worlds Jack Balkin, Beth Simone Noveck |
title_full_unstemmed | The State of Play Law, Games, and Virtual Worlds Jack Balkin, Beth Simone Noveck |
title_short | The State of Play |
title_sort | the state of play law games and virtual worlds |
title_sub | Law, Games, and Virtual Worlds |
topic | Presents change digital essential first future step understanding universe will worlds LAW / Intellectual Property / General bisacsh Computer games Law and legislation Virtual reality |
topic_facet | Presents change digital essential first future step understanding universe will worlds LAW / Intellectual Property / General Computer games Law and legislation Virtual reality |
url | https://www.degruyter.com/isbn/9780814739075 |
work_keys_str_mv | AT balkinjack thestateofplaylawgamesandvirtualworlds AT noveckbethsimone thestateofplaylawgamesandvirtualworlds |