A precarious game: the illusion of dream jobs in the video game industry
A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for ma...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Ithaca ; London
Cornell University Press
[2020]
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Schlagworte: | |
Online-Zugang: | BSB01 FAB01 FAW01 FHA01 FKE01 FLA01 UBG01 UPA01 FCO01 Volltext |
Zusammenfassung: | A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.In A Precarious Game, Bulut explores the politics of doing what one loves. Passion and love at work imply freedom, participation, and choice, but they in fact accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.Work within capitalism is not just an economic matter and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as an economic matter based on trade-offs in the workplace, we should consider work and love as a question of democracy rooted in politics |
Beschreibung: | 1 Online-Ressource (xii, 205 Seiten) |
ISBN: | 9781501746543 9781501746550 |
DOI: | 10.7591/9781501746543 |
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spelling | Bulut, Ergin Verfasser aut A precarious game the illusion of dream jobs in the video game industry Ergin Bulut Ithaca ; London Cornell University Press [2020] © 2020 1 Online-Ressource (xii, 205 Seiten) txt rdacontent c rdamedia cr rdacarrier A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South.In A Precarious Game, Bulut explores the politics of doing what one loves. Passion and love at work imply freedom, participation, and choice, but they in fact accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives.Work within capitalism is not just an economic matter and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as an economic matter based on trade-offs in the workplace, we should consider work and love as a question of democracy rooted in politics History Of Technology Media Studies video games, labor studies, e-sports, game development, gender inequality POLITICAL SCIENCE / Labor & Industrial Relations bisacsh Ethnology Middle West Video game designers Job satisfaction Middle West Video games industry Employees Job satisfaction Middle West Video games industry Social aspects Middle West Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 s DE-604 Erscheint auch als Druck-Ausgabe, Hardcover 978-1-5017-4652-9 Erscheint auch als Druck-Ausgabe, Paperback 978-1-5017-4653-6 https://doi.org/10.7591/9781501746543 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Bulut, Ergin A precarious game the illusion of dream jobs in the video game industry History Of Technology Media Studies video games, labor studies, e-sports, game development, gender inequality POLITICAL SCIENCE / Labor & Industrial Relations bisacsh Ethnology Middle West Video game designers Job satisfaction Middle West Video games industry Employees Job satisfaction Middle West Video games industry Social aspects Middle West Computerspielindustrie (DE-588)7564534-8 gnd |
subject_GND | (DE-588)7564534-8 |
title | A precarious game the illusion of dream jobs in the video game industry |
title_auth | A precarious game the illusion of dream jobs in the video game industry |
title_exact_search | A precarious game the illusion of dream jobs in the video game industry |
title_exact_search_txtP | A precarious game the illusion of dream jobs in the video game industry |
title_full | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_fullStr | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_full_unstemmed | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_short | A precarious game |
title_sort | a precarious game the illusion of dream jobs in the video game industry |
title_sub | the illusion of dream jobs in the video game industry |
topic | History Of Technology Media Studies video games, labor studies, e-sports, game development, gender inequality POLITICAL SCIENCE / Labor & Industrial Relations bisacsh Ethnology Middle West Video game designers Job satisfaction Middle West Video games industry Employees Job satisfaction Middle West Video games industry Social aspects Middle West Computerspielindustrie (DE-588)7564534-8 gnd |
topic_facet | History Of Technology Media Studies video games, labor studies, e-sports, game development, gender inequality POLITICAL SCIENCE / Labor & Industrial Relations Ethnology Middle West Video game designers Job satisfaction Middle West Video games industry Employees Job satisfaction Middle West Video games industry Social aspects Middle West Computerspielindustrie |
url | https://doi.org/10.7591/9781501746543 |
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