Indie games in the digital age:

"A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new m...

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Bibliographic Details
Other Authors: Clarke, M. J. 1979- (Editor), Wang, Cynthia (Editor)
Format: Electronic eBook
Language:English
Published: New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2020
Series:Approaches to digital game studies volume 8
Subjects:
Online Access:DE-12
DE-91
DE-355
DE-703
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Summary:"A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley , to chart more precisely the productive and instructive disruption that this new site of cultural production offers."--
Physical Description:1 Online-Ressource (232 Seiten)
ISBN:9781501356421
9781501356438
9781501356445
DOI:10.5040/9781501356421

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