Indie games in the digital age:
"A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new m...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2020
|
Schriftenreihe: | Approaches to digital game studies
volume 8 |
Schlagworte: | |
Online-Zugang: | BSB01 TUM01 UBR01 UBT01 Volltext |
Zusammenfassung: | "A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley , to chart more precisely the productive and instructive disruption that this new site of cultural production offers."-- |
Beschreibung: | 1 Online-Ressource (232 Seiten) |
ISBN: | 9781501356421 9781501356438 9781501356445 |
DOI: | 10.5040/9781501356421 |
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Datensatz im Suchindex
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author2 | Clarke, M. J. 1979- Wang, Cynthia |
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contents | 1. Introduction -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- 2. This is how a garden grows: Cultivating emergent networks in the development of Stardew Valley -- Kevin Rutherford (SUNY Cortland, USA) -- 3. The making of Escape Room in a Box -- Cynthia Wang (Cal State LA, USA) -- 4. A semi-commercial endeavor: TSR Hobbies and fan publishing -- Aaron Trammell (UC Irvine, USA) -- 5. From tool to community to style: The influence of software tools on game development communities and aesthetics -- Emilie Reed (University of Abertay, UK) -- 6. Paper code and digital goods: The economic values in type-in market games -- Patrick Davidson (New York University, USA) -- 7. Playing out of Steam: Indie games, dependent networks, and The Stanley Parable -- Caleb Andrew Milligan (University of Florida, USA) -- 8. Brews, burgers and indie bombast: The antiestablishment neoliberalism of Devolver Digital -- John Vanderhoef (California State University, Dominguez Hills, USA) -- 9. In search of queer spaces: Indie games, representation, and the politics of inclusion -- Cody Mejeur (Michigan State University, USA) -- 10. The powers and pitfalls of queer indie game-making: An interview with Mo Cohen -- Bonnie Ruberg (UC Irvine, USA) -- 11. Postmortems and indie cultural work -- M.J. Clarke (Cal State LA, USA) -- 12. Conclusion -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- Index |
ctrlnum | (ZDB-162-BFM)9781501356421 (OCoLC)1150805162 (DE-599)BVBBV046662240 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
doi_str_mv | 10.5040/9781501356421 |
format | Electronic eBook |
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spelling | Indie games in the digital age edited by M.J. Clarke and Cynthia Wang New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2020 1 Online-Ressource (232 Seiten) txt rdacontent c rdamedia cr rdacarrier Approaches to digital game studies volume 8 1. Introduction -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- 2. This is how a garden grows: Cultivating emergent networks in the development of Stardew Valley -- Kevin Rutherford (SUNY Cortland, USA) -- 3. The making of Escape Room in a Box -- Cynthia Wang (Cal State LA, USA) -- 4. A semi-commercial endeavor: TSR Hobbies and fan publishing -- Aaron Trammell (UC Irvine, USA) -- 5. From tool to community to style: The influence of software tools on game development communities and aesthetics -- Emilie Reed (University of Abertay, UK) -- 6. Paper code and digital goods: The economic values in type-in market games -- Patrick Davidson (New York University, USA) -- 7. Playing out of Steam: Indie games, dependent networks, and The Stanley Parable -- Caleb Andrew Milligan (University of Florida, USA) -- 8. Brews, burgers and indie bombast: The antiestablishment neoliberalism of Devolver Digital -- John Vanderhoef (California State University, Dominguez Hills, USA) -- 9. In search of queer spaces: Indie games, representation, and the politics of inclusion -- Cody Mejeur (Michigan State University, USA) -- 10. The powers and pitfalls of queer indie game-making: An interview with Mo Cohen -- Bonnie Ruberg (UC Irvine, USA) -- 11. Postmortems and indie cultural work -- M.J. Clarke (Cal State LA, USA) -- 12. Conclusion -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- Index "A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley , to chart more precisely the productive and instructive disruption that this new site of cultural production offers."-- Media studies,Game theory,Computer games / online games: strategy guides / bicssc Video games Video games / Design Videospiel (DE-588)4063465-6 gnd rswk-swf Electronic books (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s DE-604 Clarke, M. J. 1979- (DE-588)1033245178 edt Wang, Cynthia edt Erscheint auch als Druck-Ausgabe 978-1-5013-5645-2 Approaches to digital game studies volume 8 (DE-604)BV043881097 8 https://doi.org/10.5040/9781501356421 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Indie games in the digital age Approaches to digital game studies 1. Introduction -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- 2. This is how a garden grows: Cultivating emergent networks in the development of Stardew Valley -- Kevin Rutherford (SUNY Cortland, USA) -- 3. The making of Escape Room in a Box -- Cynthia Wang (Cal State LA, USA) -- 4. A semi-commercial endeavor: TSR Hobbies and fan publishing -- Aaron Trammell (UC Irvine, USA) -- 5. From tool to community to style: The influence of software tools on game development communities and aesthetics -- Emilie Reed (University of Abertay, UK) -- 6. Paper code and digital goods: The economic values in type-in market games -- Patrick Davidson (New York University, USA) -- 7. Playing out of Steam: Indie games, dependent networks, and The Stanley Parable -- Caleb Andrew Milligan (University of Florida, USA) -- 8. Brews, burgers and indie bombast: The antiestablishment neoliberalism of Devolver Digital -- John Vanderhoef (California State University, Dominguez Hills, USA) -- 9. In search of queer spaces: Indie games, representation, and the politics of inclusion -- Cody Mejeur (Michigan State University, USA) -- 10. The powers and pitfalls of queer indie game-making: An interview with Mo Cohen -- Bonnie Ruberg (UC Irvine, USA) -- 11. Postmortems and indie cultural work -- M.J. Clarke (Cal State LA, USA) -- 12. Conclusion -- M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA) -- Index Media studies,Game theory,Computer games / online games: strategy guides / bicssc Video games Video games / Design Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4143413-4 |
title | Indie games in the digital age |
title_auth | Indie games in the digital age |
title_exact_search | Indie games in the digital age |
title_exact_search_txtP | Indie games in the digital age |
title_full | Indie games in the digital age edited by M.J. Clarke and Cynthia Wang |
title_fullStr | Indie games in the digital age edited by M.J. Clarke and Cynthia Wang |
title_full_unstemmed | Indie games in the digital age edited by M.J. Clarke and Cynthia Wang |
title_short | Indie games in the digital age |
title_sort | indie games in the digital age |
topic | Media studies,Game theory,Computer games / online games: strategy guides / bicssc Video games Video games / Design Videospiel (DE-588)4063465-6 gnd |
topic_facet | Media studies,Game theory,Computer games / online games: strategy guides / bicssc Video games Video games / Design Videospiel Aufsatzsammlung |
url | https://doi.org/10.5040/9781501356421 |
volume_link | (DE-604)BV043881097 |
work_keys_str_mv | AT clarkemj indiegamesinthedigitalage AT wangcynthia indiegamesinthedigitalage |