They create worlds: the story of the people and companies that shaped the video game industry Volume 1 1971-1982
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexan...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
CRC Press, Taylor & Francis Group
[2020]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths |
Beschreibung: | xx, 585 Seiten 23 cm |
ISBN: | 9781138389922 9781138389908 |
Internformat
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Datensatz im Suchindex
_version_ | 1804181001111339008 |
---|---|
adam_text | CONTENTS
C :
ZY
ACKNOWLEDGMENTS
AUTHOR
INTRODUCTION
PROLOGUE:
GENESIS
I
SEARCHING FOR
BOBBY FISCHER
2
SHALL
WE PLAY
A
(WAR) GAME?
3
THE
PRIESTHOOD
AT
PLAY
4
ONE,
TWO, THREE, FOUR
I DECLARE
A
SPACE
WAR
5
THE
STARS
ARE
RIGHT
6
PINBALL
WIZARDS
7
RISING
SUN
8
A NUTTY IDEA
V
$
B1IOTHEK
DEUTSCHES
MUSEUM S
HLUENCHE A
IX
XI
XIII
XVII
1
17
29
43
61
75
101
121
VI
CONTENTS
9
ITL200:
A VIDEO
GAME ODYSSEY
10
PING-PONG DIPLOMACY
II
THE DAY
OF
THE
JACKAL
12
THESE
VIOLENT DELIGHTS
13
HOMEWARD
BOUND
14
BACK
TO
BASICS
15
THESE ARE
THE
VOYAGES
16
MICRO
MACHINES
17
SOLID STATE
OF
MIND
18
BREAKING
OUT
IN
JAPAN
19
CHASING
THE
SILVER
BALL
20
PUTTING
THE
F
IN
FUN
21
HEY STELLA
22
MEET
ME
AT
THE
FAIRE
23
M
ICRONAUTS
137
155
167
183
205
225
241
251
269
279
297
313
327
3-43
361
CONTENTS
24
CRITICAL
ROLE
25
ADVENTURE
TIME
26
POWER
IN
THE
PALM
OF
YOUR
HAND
27
THE
KING
IS
DEAD,
LONG
LIVE
THE
KING!
28
JAPANESE
INVADERS
29
DEEP
IMPACT
30
HOME
INVASION
31
INTELLIGENT TELEVISION
32
ACTIVE
TELEVISION
33
GUARDIANS
OF
THE
GALAXY
34
PAC-MAN FEVER
35
BLUE SKIES
EPILOGUE:
A DATE WHICH WILL LIVE
IN
INFAMY
LIST
OF
INTERVIEWEES
REFERENCES
AND
BIBLIOGRAPHY
INDEX
VII
371
383
395
409
421
439
455
467
477
489
505
517
535
537
539
557
|
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era_facet | Geschichte 1971-1982 |
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id | DE-604.BV046441807 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:44:42Z |
institution | BVB |
isbn | 9781138389922 9781138389908 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031853847 |
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physical | xx, 585 Seiten 23 cm |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | CRC Press, Taylor & Francis Group |
record_format | marc |
spelling | Smith, Alexander Verfasser aut They create worlds the story of the people and companies that shaped the video game industry Volume 1 1971-1982 Alexander Smith Boca Raton CRC Press, Taylor & Francis Group [2020] xx, 585 Seiten 23 cm txt rdacontent n rdamedia nc rdacarrier They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths Geschichte 1971-1982 gnd rswk-swf Softwareentwickler (DE-588)7701096-6 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Softwareentwicklerin (DE-588)7701097-8 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 s Softwareentwickler (DE-588)7701096-6 s Softwareentwicklerin (DE-588)7701097-8 s Geschichte 1971-1982 z DE-604 (DE-604)BV046441765 1 Digitalisierung Deutsches Museum application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031853847&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Smith, Alexander They create worlds the story of the people and companies that shaped the video game industry Softwareentwickler (DE-588)7701096-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Softwareentwicklerin (DE-588)7701097-8 gnd |
subject_GND | (DE-588)7701096-6 (DE-588)7564534-8 (DE-588)7701097-8 |
title | They create worlds the story of the people and companies that shaped the video game industry |
title_auth | They create worlds the story of the people and companies that shaped the video game industry |
title_exact_search | They create worlds the story of the people and companies that shaped the video game industry |
title_full | They create worlds the story of the people and companies that shaped the video game industry Volume 1 1971-1982 Alexander Smith |
title_fullStr | They create worlds the story of the people and companies that shaped the video game industry Volume 1 1971-1982 Alexander Smith |
title_full_unstemmed | They create worlds the story of the people and companies that shaped the video game industry Volume 1 1971-1982 Alexander Smith |
title_short | They create worlds |
title_sort | they create worlds the story of the people and companies that shaped the video game industry 1971 1982 |
title_sub | the story of the people and companies that shaped the video game industry |
topic | Softwareentwickler (DE-588)7701096-6 gnd Computerspielindustrie (DE-588)7564534-8 gnd Softwareentwicklerin (DE-588)7701097-8 gnd |
topic_facet | Softwareentwickler Computerspielindustrie Softwareentwicklerin |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031853847&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV046441765 |
work_keys_str_mv | AT smithalexander theycreateworldsthestoryofthepeopleandcompaniesthatshapedthevideogameindustryvolume1 |