Time and Space in Video Games: A Cognitive-Formalist Approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn fr...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript-Verlag
[2019]
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Schriftenreihe: | Bild und Bit
9 |
Schlagworte: | |
Online-Zugang: | FAB01 FAW01 FCO01 FHA01 FKE01 FLA01 UBG01 UBR01 UBY01 UPA01 Volltext |
Zusammenfassung: | Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Sep 2019) |
Beschreibung: | 1 online resource |
ISBN: | 9783839447130 |
DOI: | 10.14361/9783839447130 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
author | Alvarez Igarzábal, Federico |
author_GND | (DE-588)1195472250 |
author_facet | Alvarez Igarzábal, Federico |
author_role | aut |
author_sort | Alvarez Igarzábal, Federico |
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format | Electronic eBook |
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institution | BVB |
isbn | 9783839447130 |
language | English |
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record_format | marc |
series2 | Bild und Bit |
spelling | Alvarez Igarzábal, Federico Verfasser (DE-588)1195472250 aut Time and Space in Video Games A Cognitive-Formalist Approach Federico Alvarez Igarzábal Bielefeld transcript-Verlag [2019] © 2019 1 online resource txt rdacontent c rdamedia cr rdacarrier Bild und Bit 9 Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Sep 2019) Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson In English Aesthetics Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games Raum / Motiv gnd Zeit / Motiv gnd Videospiel gnd SOCIAL SCIENCE / Media Studies bisacsh Zeit Motiv (DE-588)4207564-6 gnd rswk-swf Raum Motiv (DE-588)4225698-7 gnd rswk-swf Zeitwahrnehmung (DE-588)4067473-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf 1\p (DE-588)4113937-9 Hochschulschrift gnd-content Videospiel (DE-588)4063465-6 s Zeit Motiv (DE-588)4207564-6 s Raum Motiv (DE-588)4225698-7 s DE-604 Computerspiel (DE-588)4010457-6 s Zeitwahrnehmung (DE-588)4067473-3 s https://doi.org/10.14361/9783839447130 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Alvarez Igarzábal, Federico Time and Space in Video Games A Cognitive-Formalist Approach Aesthetics Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games Raum / Motiv gnd Zeit / Motiv gnd Videospiel gnd SOCIAL SCIENCE / Media Studies bisacsh Zeit Motiv (DE-588)4207564-6 gnd Raum Motiv (DE-588)4225698-7 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4207564-6 (DE-588)4225698-7 (DE-588)4067473-3 (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4113937-9 |
title | Time and Space in Video Games A Cognitive-Formalist Approach |
title_auth | Time and Space in Video Games A Cognitive-Formalist Approach |
title_exact_search | Time and Space in Video Games A Cognitive-Formalist Approach |
title_full | Time and Space in Video Games A Cognitive-Formalist Approach Federico Alvarez Igarzábal |
title_fullStr | Time and Space in Video Games A Cognitive-Formalist Approach Federico Alvarez Igarzábal |
title_full_unstemmed | Time and Space in Video Games A Cognitive-Formalist Approach Federico Alvarez Igarzábal |
title_short | Time and Space in Video Games |
title_sort | time and space in video games a cognitive formalist approach |
title_sub | A Cognitive-Formalist Approach |
topic | Aesthetics Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games Raum / Motiv gnd Zeit / Motiv gnd Videospiel gnd SOCIAL SCIENCE / Media Studies bisacsh Zeit Motiv (DE-588)4207564-6 gnd Raum Motiv (DE-588)4225698-7 gnd Zeitwahrnehmung (DE-588)4067473-3 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Aesthetics Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games Raum / Motiv Zeit / Motiv Videospiel SOCIAL SCIENCE / Media Studies Zeit Motiv Raum Motiv Zeitwahrnehmung Computerspiel Hochschulschrift |
url | https://doi.org/10.14361/9783839447130 |
work_keys_str_mv | AT alvarezigarzabalfederico timeandspaceinvideogamesacognitiveformalistapproach |