Physically based rendering: from theory to implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

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Bibliographic Details
Main Author: Pharr, Matt (Author)
Format: Electronic eBook
Language:English
Published: San Francisco, Calif. Oxford Morgan Kaufmann Elsevier Science [distributor] 2010
Edition:2nd ed
Series:Morgan Kaufmann series in interactive 3D technology
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Online Access:FLA01
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Summary:Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
Item Description:Includes bibliographical references and index
Physical Description:1 online resource
ISBN:9780123785800
0123785804

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