Physically based rendering: from theory to implementation
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif. Oxford
Morgan Kaufmann Elsevier Science [distributor]
2010
|
Ausgabe: | 2nd ed |
Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
|
Schlagworte: | |
Online-Zugang: | FLA01 URL des Erstveröffentlichers |
Zusammenfassung: | Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 online resource |
ISBN: | 9780123785800 0123785804 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
author | Pharr, Matt |
author_facet | Pharr, Matt |
author_role | aut |
author_sort | Pharr, Matt |
author_variant | m p mp |
building | Verbundindex |
bvnumber | BV046125477 |
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collection | ZDB-33-ESD |
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dewey-full | 006.693 |
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dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV046125477 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:35:52Z |
institution | BVB |
isbn | 9780123785800 0123785804 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031505931 |
oclc_num | 647764707 |
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publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Morgan Kaufmann Elsevier Science [distributor] |
record_format | marc |
series2 | Morgan Kaufmann series in interactive 3D technology |
spelling | Pharr, Matt Verfasser aut Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys 2nd ed San Francisco, Calif. Oxford Morgan Kaufmann Elsevier Science [distributor] 2010 1 online resource txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in interactive 3D technology Includes bibliographical references and index Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik sao Tredimensionella bilder sao Computer graphics Three-dimensional display systems Metamathematik (DE-588)4074759-1 gnd rswk-swf Realistische Computergrafik (DE-588)4205002-9 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Geometrische Modellierung (DE-588)4156717-1 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Rendering (DE-588)4219666-8 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s 1\p DE-604 Realistische Computergrafik (DE-588)4205002-9 s Geometrische Modellierung (DE-588)4156717-1 s 2\p DE-604 Computergrafik (DE-588)4010450-3 s DE-604 Humphreys, Greg Sonstige oth Erscheint auch als Druck-Ausgabe 0123750792 Erscheint auch als Druck-Ausgabe 9780123750792 http://www.sciencedirect.com/science/book/9780123750792 Verlag URL des Erstveröffentlichers Volltext data file rda 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Pharr, Matt Physically based rendering from theory to implementation COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik sao Tredimensionella bilder sao Computer graphics Three-dimensional display systems Metamathematik (DE-588)4074759-1 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Softwareentwicklung (DE-588)4116522-6 gnd Rendering (DE-588)4219666-8 gnd Geometrische Modellierung (DE-588)4156717-1 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4074759-1 (DE-588)4205002-9 (DE-588)4133691-4 (DE-588)4116522-6 (DE-588)4219666-8 (DE-588)4156717-1 (DE-588)4010450-3 |
title | Physically based rendering from theory to implementation |
title_auth | Physically based rendering from theory to implementation |
title_exact_search | Physically based rendering from theory to implementation |
title_full | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_fullStr | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_full_unstemmed | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_short | Physically based rendering |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation |
topic | COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Datorgrafik sao Tredimensionella bilder sao Computer graphics Three-dimensional display systems Metamathematik (DE-588)4074759-1 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Softwareentwicklung (DE-588)4116522-6 gnd Rendering (DE-588)4219666-8 gnd Geometrische Modellierung (DE-588)4156717-1 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Three-dimensional display systems Datorgrafik Tredimensionella bilder Metamathematik Realistische Computergrafik Dreidimensionale Computergrafik Softwareentwicklung Rendering Geometrische Modellierung Computergrafik |
url | http://www.sciencedirect.com/science/book/9780123750792 |
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