Networked graphics: building networked games and virtual environments
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif. Oxford
Morgan Kaufmann Elsevier Science [distributor]
2009
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Schlagworte: | |
Online-Zugang: | FLA01 URL des Erstveröffentlichers |
Zusammenfassung: | This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed |
Beschreibung: | 1 online resource (686) |
ISBN: | 9780123744234 0123744237 1282618237 9781282618237 |
Internformat
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520 | |a This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Steed, Anthony |
author_facet | Steed, Anthony |
author_role | aut |
author_sort | Steed, Anthony |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV046125352 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn500570900 (OCoLC)500570900 (DE-599)BVBBV046125352 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV046125352 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:35:51Z |
institution | BVB |
isbn | 9780123744234 0123744237 1282618237 9781282618237 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031505806 |
oclc_num | 500570900 |
open_access_boolean | |
physical | 1 online resource (686) |
psigel | ZDB-33-ESD ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Morgan Kaufmann Elsevier Science [distributor] |
record_format | marc |
spelling | Steed, Anthony Verfasser aut Networked graphics building networked games and virtual environments by Anthony Steed, Manuel Oliveira San Francisco, Calif. Oxford Morgan Kaufmann Elsevier Science [distributor] 2009 1 online resource (686) txt rdacontent c rdamedia cr rdacarrier This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Online-Spiel (DE-588)4509428-7 gnd rswk-swf Rechnernetz (DE-588)4070085-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Online-Spiel (DE-588)4509428-7 s Computergrafik (DE-588)4010450-3 s Rechnernetz (DE-588)4070085-9 s 1\p DE-604 Oliveira, Manuel Sonstige oth http://www.sciencedirect.com/science/book/9780123744234 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Steed, Anthony Networked graphics building networked games and virtual environments Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Online-Spiel (DE-588)4509428-7 gnd Rechnernetz (DE-588)4070085-9 gnd Computerspiel (DE-588)4010457-6 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4509428-7 (DE-588)4070085-9 (DE-588)4010457-6 (DE-588)4010450-3 |
title | Networked graphics building networked games and virtual environments |
title_auth | Networked graphics building networked games and virtual environments |
title_exact_search | Networked graphics building networked games and virtual environments |
title_full | Networked graphics building networked games and virtual environments by Anthony Steed, Manuel Oliveira |
title_fullStr | Networked graphics building networked games and virtual environments by Anthony Steed, Manuel Oliveira |
title_full_unstemmed | Networked graphics building networked games and virtual environments by Anthony Steed, Manuel Oliveira |
title_short | Networked graphics |
title_sort | networked graphics building networked games and virtual environments |
title_sub | building networked games and virtual environments |
topic | Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics Online-Spiel (DE-588)4509428-7 gnd Rechnernetz (DE-588)4070085-9 gnd Computerspiel (DE-588)4010457-6 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Computer games / Programming Computer graphics Computer games Programming Online-Spiel Rechnernetz Computerspiel Computergrafik |
url | http://www.sciencedirect.com/science/book/9780123744234 |
work_keys_str_mv | AT steedanthony networkedgraphicsbuildingnetworkedgamesandvirtualenvironments AT oliveiramanuel networkedgraphicsbuildingnetworkedgamesandvirtualenvironments |