Teach like a gamer: adapting the instructional design of digital role-playing games
"Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina
McFarland & Company, Inc.
[2018]
|
Schriftenreihe: | Studies in gaming
|
Schlagworte: | |
Zusammenfassung: | "Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques"... |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | ix, 206 pages 23 cm |
ISBN: | 9781476670546 |
Internformat
MARC
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040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
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050 | 0 | |a LB1029.G3 | |
082 | 0 | |a 371.33/7 |2 23 | |
100 | 1 | |a Finseth, Carly |d 1977- |4 aut | |
245 | 1 | 0 | |a Teach like a gamer |b adapting the instructional design of digital role-playing games |c Carly Finseth |
264 | 1 | |a Jefferson, North Carolina |b McFarland & Company, Inc. |c [2018] | |
300 | |a ix, 206 pages |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Studies in gaming | |
500 | |a Includes bibliographical references and index | ||
520 | |a "Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques"... | ||
650 | 4 | |a Educational games | |
650 | 4 | |a Instructional systems |x Design | |
650 | 4 | |a Role playing |x Study and teaching | |
650 | 4 | |a Fantasy games |x Study and teaching | |
999 | |a oai:aleph.bib-bvb.de:BVB01-031490232 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Finseth, Carly 1977- |
author_facet | Finseth, Carly 1977- |
author_role | aut |
author_sort | Finseth, Carly 1977- |
author_variant | c f cf |
building | Verbundindex |
bvnumber | BV046109607 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 |
callnumber-search | LB1029.G3 |
callnumber-sort | LB 41029 G3 |
callnumber-subject | LB - Theory and Practice of Education |
ctrlnum | (DE-599)BVBBV046109607 |
dewey-full | 371.33/7 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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id | DE-604.BV046109607 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:35:31Z |
institution | BVB |
isbn | 9781476670546 |
language | English |
lccn | 018016331 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031490232 |
open_access_boolean | |
owner | DE-188 |
owner_facet | DE-188 |
physical | ix, 206 pages 23 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | McFarland & Company, Inc. |
record_format | marc |
series2 | Studies in gaming |
spelling | Finseth, Carly 1977- aut Teach like a gamer adapting the instructional design of digital role-playing games Carly Finseth Jefferson, North Carolina McFarland & Company, Inc. [2018] ix, 206 pages 23 cm txt rdacontent n rdamedia nc rdacarrier Studies in gaming Includes bibliographical references and index "Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques"... Educational games Instructional systems Design Role playing Study and teaching Fantasy games Study and teaching |
spellingShingle | Finseth, Carly 1977- Teach like a gamer adapting the instructional design of digital role-playing games Educational games Instructional systems Design Role playing Study and teaching Fantasy games Study and teaching |
title | Teach like a gamer adapting the instructional design of digital role-playing games |
title_auth | Teach like a gamer adapting the instructional design of digital role-playing games |
title_exact_search | Teach like a gamer adapting the instructional design of digital role-playing games |
title_full | Teach like a gamer adapting the instructional design of digital role-playing games Carly Finseth |
title_fullStr | Teach like a gamer adapting the instructional design of digital role-playing games Carly Finseth |
title_full_unstemmed | Teach like a gamer adapting the instructional design of digital role-playing games Carly Finseth |
title_short | Teach like a gamer |
title_sort | teach like a gamer adapting the instructional design of digital role playing games |
title_sub | adapting the instructional design of digital role-playing games |
topic | Educational games Instructional systems Design Role playing Study and teaching Fantasy games Study and teaching |
topic_facet | Educational games Instructional systems Design Role playing Study and teaching Fantasy games Study and teaching |
work_keys_str_mv | AT finsethcarly teachlikeagameradaptingtheinstructionaldesignofdigitalroleplayinggames |