Transgression in games and play:
"Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It expl...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts
The MIT Press
[2018]
|
Schlagworte: | |
Zusammenfassung: | "Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"... |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | vi, 318 Seiten Illustrationen |
ISBN: | 9780262038652 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045505988 | ||
003 | DE-604 | ||
005 | 20210901 | ||
007 | t| | ||
008 | 190311s2018 xxua||| |||| 00||| eng d | ||
010 | |a 018010201 | ||
020 | |a 9780262038652 |9 978-0-262-03865-2 | ||
035 | |a (OCoLC)1091702884 | ||
035 | |a (DE-599)BVBBV045505988 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-703 |a DE-824 | ||
050 | 0 | |a GV1469.34.S52 | |
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
245 | 1 | 0 | |a Transgression in games and play |c edited by Kristine Jørgensen and Faltin Karlsen |
264 | 1 | |a Cambridge, Massachusetts |b The MIT Press |c [2018] | |
300 | |a vi, 318 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | |a "Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"... | ||
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Video games |x Moral and ethical aspects | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Transgression (Ethics) | |
650 | 0 | 7 | |a Grenzüberschreitung |0 (DE-588)4367340-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Grenzüberschreitung |0 (DE-588)4367340-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Jørgensen, Kristine |d 1978- |0 (DE-588)141731125 |4 edt | |
700 | 1 | |a Karlsen, Faltin |0 (DE-588)1038452538 |4 edt | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-030890583 |
Datensatz im Suchindex
_version_ | 1824508902999326720 |
---|---|
adam_text | |
any_adam_object | |
author2 | Jørgensen, Kristine 1978- Karlsen, Faltin |
author2_role | edt edt |
author2_variant | k j kj f k fk |
author_GND | (DE-588)141731125 (DE-588)1038452538 |
author_facet | Jørgensen, Kristine 1978- Karlsen, Faltin |
building | Verbundindex |
bvnumber | BV045505988 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1091702884 (DE-599)BVBBV045505988 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV045505988</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20210901</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">190311s2018 xxua||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">018010201</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262038652</subfield><subfield code="9">978-0-262-03865-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1091702884</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV045505988</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-703</subfield><subfield code="a">DE-824</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.34.S52</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Transgression in games and play</subfield><subfield code="c">edited by Kristine Jørgensen and Faltin Karlsen</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts</subfield><subfield code="b">The MIT Press</subfield><subfield code="c">[2018]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">vi, 318 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"...</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Moral and ethical aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Transgression (Ethics)</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Grenzüberschreitung</subfield><subfield code="0">(DE-588)4367340-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Grenzüberschreitung</subfield><subfield code="0">(DE-588)4367340-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Jørgensen, Kristine</subfield><subfield code="d">1978-</subfield><subfield code="0">(DE-588)141731125</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Karlsen, Faltin</subfield><subfield code="0">(DE-588)1038452538</subfield><subfield code="4">edt</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-030890583</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV045505988 |
illustrated | Illustrated |
indexdate | 2025-02-19T17:48:00Z |
institution | BVB |
isbn | 9780262038652 |
language | English |
lccn | 018010201 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030890583 |
oclc_num | 1091702884 |
open_access_boolean | |
owner | DE-703 DE-824 |
owner_facet | DE-703 DE-824 |
physical | vi, 318 Seiten Illustrationen |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | The MIT Press |
record_format | marc |
spelling | Transgression in games and play edited by Kristine Jørgensen and Faltin Karlsen Cambridge, Massachusetts The MIT Press [2018] vi, 318 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "Transgression in Games and Play is a collection of original research that explores what transgression means in the context of videogames and play, how boundaries are being crossed by game content as well as by player actions, and how players respond to different kinds of infringements. It explores questions such as: How are controversial game content experienced during the course of gameplay? Why would players intentionally put themselves or others under distress when playing games, and how does such content affect the playful attitude? Are there any ethical or aesthetical limits for what type of contents that can be presented in games? If so, are these limits different from other media? What are the means and motivation for designers to create transgressive game content"... Video games Social aspects Video games Moral and ethical aspects Video games Design Transgression (Ethics) Grenzüberschreitung (DE-588)4367340-5 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Grenzüberschreitung (DE-588)4367340-5 s DE-604 Jørgensen, Kristine 1978- (DE-588)141731125 edt Karlsen, Faltin (DE-588)1038452538 edt |
spellingShingle | Transgression in games and play Video games Social aspects Video games Moral and ethical aspects Video games Design Transgression (Ethics) Grenzüberschreitung (DE-588)4367340-5 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4367340-5 (DE-588)4063465-6 (DE-588)4143413-4 |
title | Transgression in games and play |
title_auth | Transgression in games and play |
title_exact_search | Transgression in games and play |
title_full | Transgression in games and play edited by Kristine Jørgensen and Faltin Karlsen |
title_fullStr | Transgression in games and play edited by Kristine Jørgensen and Faltin Karlsen |
title_full_unstemmed | Transgression in games and play edited by Kristine Jørgensen and Faltin Karlsen |
title_short | Transgression in games and play |
title_sort | transgression in games and play |
topic | Video games Social aspects Video games Moral and ethical aspects Video games Design Transgression (Ethics) Grenzüberschreitung (DE-588)4367340-5 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Video games Social aspects Video games Moral and ethical aspects Video games Design Transgression (Ethics) Grenzüberschreitung Videospiel Aufsatzsammlung |
work_keys_str_mv | AT jørgensenkristine transgressioningamesandplay AT karlsenfaltin transgressioningamesandplay |