Gamification for business: why innovators and changemakers use games to break down Silos, drive engagement and build trust
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY
Kogan Page Ltd
[2018]
|
Ausgabe: | 1st Edition |
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | pages cm |
ISBN: | 9780749484323 |
Internformat
MARC
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010 | |a 018012303 | ||
020 | |a 9780749484323 |9 978-0-7494-8432-3 | ||
020 | |c 9780749484330 (eISBN) | ||
035 | |a (OCoLC)1039719944 | ||
035 | |a (DE-599)BVBBV045502265 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-2070s | ||
050 | 0 | |a HD58.8 | |
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100 | 1 | |a Gudiksen, Sune |4 aut | |
245 | 1 | 0 | |a Gamification for business |b why innovators and changemakers use games to break down Silos, drive engagement and build trust |c Sune Gudiksen and Jake Inlove |
250 | |a 1st Edition | ||
264 | 1 | |a New York, NY |b Kogan Page Ltd |c [2018] | |
300 | |a pages cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Organizational change | |
650 | 4 | |a Gamification | |
650 | 4 | |a Organizational effectiveness | |
700 | 1 | |a Inlove, Jake |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |a Gudiksen, Sune, author |t Gamification for business |b 1st Edition |d New York, NY : Kogan Page Ltd, [2018] |z 9780749484330 |
999 | |a oai:aleph.bib-bvb.de:BVB01-030886953 |
Datensatz im Suchindex
_version_ | 1804179438555889664 |
---|---|
any_adam_object | |
author | Gudiksen, Sune Inlove, Jake |
author_facet | Gudiksen, Sune Inlove, Jake |
author_role | aut aut |
author_sort | Gudiksen, Sune |
author_variant | s g sg j i ji |
building | Verbundindex |
bvnumber | BV045502265 |
callnumber-first | H - Social Science |
callnumber-label | HD58 |
callnumber-raw | HD58.8 |
callnumber-search | HD58.8 |
callnumber-sort | HD 258.8 |
callnumber-subject | HD - Industries, Land Use, Labor |
ctrlnum | (OCoLC)1039719944 (DE-599)BVBBV045502265 |
dewey-full | 658.4/0343 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4/0343 |
dewey-search | 658.4/0343 |
dewey-sort | 3658.4 3343 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
edition | 1st Edition |
format | Book |
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id | DE-604.BV045502265 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:19:52Z |
institution | BVB |
isbn | 9780749484323 |
language | English |
lccn | 018012303 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030886953 |
oclc_num | 1039719944 |
open_access_boolean | |
owner | DE-2070s |
owner_facet | DE-2070s |
physical | pages cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | Kogan Page Ltd |
record_format | marc |
spelling | Gudiksen, Sune aut Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust Sune Gudiksen and Jake Inlove 1st Edition New York, NY Kogan Page Ltd [2018] pages cm txt rdacontent n rdamedia nc rdacarrier Includes index Organizational change Gamification Organizational effectiveness Inlove, Jake aut Erscheint auch als Online-Ausgabe Gudiksen, Sune, author Gamification for business 1st Edition New York, NY : Kogan Page Ltd, [2018] 9780749484330 |
spellingShingle | Gudiksen, Sune Inlove, Jake Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust Organizational change Gamification Organizational effectiveness |
title | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust |
title_auth | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust |
title_exact_search | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust |
title_full | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust Sune Gudiksen and Jake Inlove |
title_fullStr | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust Sune Gudiksen and Jake Inlove |
title_full_unstemmed | Gamification for business why innovators and changemakers use games to break down Silos, drive engagement and build trust Sune Gudiksen and Jake Inlove |
title_short | Gamification for business |
title_sort | gamification for business why innovators and changemakers use games to break down silos drive engagement and build trust |
title_sub | why innovators and changemakers use games to break down Silos, drive engagement and build trust |
topic | Organizational change Gamification Organizational effectiveness |
topic_facet | Organizational change Gamification Organizational effectiveness |
work_keys_str_mv | AT gudiksensune gamificationforbusinesswhyinnovatorsandchangemakersusegamestobreakdownsilosdriveengagementandbuildtrust AT inlovejake gamificationforbusinesswhyinnovatorsandchangemakersusegamestobreakdownsilosdriveengagementandbuildtrust |