Garcia, A., & Niemeyer, G. (2018). Alternate reality games and the cusp of digital gameplay (Paperback edition first published 2018.). Bloomsbury Academic.
Chicago Style (17th ed.) CitationGarcia, Antero, and Greg Niemeyer. Alternate Reality Games and the Cusp of Digital Gameplay. Paperback edition first published 2018. New York ; London ; Oxford ; New Delhi ; Sydney: Bloomsbury Academic, 2018.
MLA (9th ed.) CitationGarcia, Antero, and Greg Niemeyer. Alternate Reality Games and the Cusp of Digital Gameplay. Paperback edition first published 2018. Bloomsbury Academic, 2018.
Warning: These citations may not always be 100% accurate.