Creating Games with cocos2d for iPhone 2:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2012
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (913 pages) |
ISBN: | 9781849519014 1849519013 1849519005 9781849519007 |
Internformat
MARC
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100 | 1 | |a Nygard, Paul |e Verfasser |4 aut | |
245 | 1 | 0 | |a Creating Games with cocos2d for iPhone 2 |
264 | 1 | |a Birmingham |b Packt Pub. |c 2012 | |
300 | |a 1 online resource (913 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Print version record | ||
505 | 8 | |a There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework | |
630 | 0 | 4 | |a iOS (Electronic resource) |
650 | 7 | |a IOS (Electronic resource) |2 blmlsh | |
650 | 7 | |a iOS (Electronic resource) |2 blmsh | |
650 | 7 | |a iOS (Electronic resource) |2 fast | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a iPhone (Smartphone) |x Programming |a Computer games |x Programming | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Nygard, Paul |t Creating Games with cocos2d for iPhone 2 |d Birmingham : Packt Publishing, 2012 |z 9781849519007 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736510 |
Datensatz im Suchindex
_version_ | 1804179174075662336 |
---|---|
any_adam_object | |
author | Nygard, Paul |
author_facet | Nygard, Paul |
author_role | aut |
author_sort | Nygard, Paul |
author_variant | p n pn |
building | Verbundindex |
bvnumber | BV045349856 |
collection | ZDB-4-ITC |
contents | There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework |
ctrlnum | (ZDB-4-ITC)ocn823719019 (OCoLC)823719019 (DE-599)BVBBV045349856 |
dewey-full | 794.81525 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81525 |
dewey-search | 794.81525 |
dewey-sort | 3794.81525 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV045349856 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9781849519014 1849519013 1849519005 9781849519007 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736510 |
oclc_num | 823719019 |
open_access_boolean | |
physical | 1 online resource (913 pages) |
psigel | ZDB-4-ITC |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Pub. |
record_format | marc |
series2 | Community experience distilled |
spelling | Nygard, Paul Verfasser aut Creating Games with cocos2d for iPhone 2 Birmingham Packt Pub. 2012 1 online resource (913 pages) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Print version record There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework iOS (Electronic resource) IOS (Electronic resource) blmlsh iOS (Electronic resource) blmsh iOS (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast iPhone (Smartphone) Programming Computer games Programming Erscheint auch als Druck-Ausgabe Nygard, Paul Creating Games with cocos2d for iPhone 2 Birmingham : Packt Publishing, 2012 9781849519007 |
spellingShingle | Nygard, Paul Creating Games with cocos2d for iPhone 2 There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework iOS (Electronic resource) IOS (Electronic resource) blmlsh iOS (Electronic resource) blmsh iOS (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast iPhone (Smartphone) Programming Computer games Programming |
title | Creating Games with cocos2d for iPhone 2 |
title_auth | Creating Games with cocos2d for iPhone 2 |
title_exact_search | Creating Games with cocos2d for iPhone 2 |
title_full | Creating Games with cocos2d for iPhone 2 |
title_fullStr | Creating Games with cocos2d for iPhone 2 |
title_full_unstemmed | Creating Games with cocos2d for iPhone 2 |
title_short | Creating Games with cocos2d for iPhone 2 |
title_sort | creating games with cocos2d for iphone 2 |
topic | iOS (Electronic resource) IOS (Electronic resource) blmlsh iOS (Electronic resource) blmsh iOS (Electronic resource) fast GAMES / Video & Electronic bisacsh Computer games / Programming fast iPhone (Smartphone) Programming Computer games Programming |
topic_facet | iOS (Electronic resource) IOS (Electronic resource) GAMES / Video & Electronic Computer games / Programming iPhone (Smartphone) Programming Computer games Programming |
work_keys_str_mv | AT nygardpaul creatinggameswithcocos2dforiphone2 |