History of computer graphics:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[2011]
|
Schriftenreihe: | DLR Associates series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxi, 389 Seiten Illustrationen 24 cm |
ISBN: | 9781456751166 1456751166 9781456751173 |
Internformat
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020 | |a 1456751166 |9 1-4567-5116-6 | ||
020 | |a 9781456751173 |9 978-1-4567-5117-3 | ||
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082 | 0 | |a 006.609 |2 23 | |
084 | |a HIST |q DE-210 |2 fid | ||
100 | 1 | |a Ryan, Daniel |e Verfasser |4 aut | |
245 | 1 | 0 | |a History of computer graphics |c Dan Ryan |
264 | 1 | |c [2011] | |
264 | 4 | |c © 2011 | |
300 | |a xxi, 389 Seiten |b Illustrationen |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a DLR Associates series | |
648 | 7 | |a Geschichte 1963-2011 |2 gnd |9 rswk-swf | |
650 | 4 | |a Computer graphics |x History | |
650 | 4 | |a Engineering graphics |x History | |
650 | 0 | 7 | |a Softwareproduktion |0 (DE-588)4295103-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computergrafik |0 (DE-588)4010450-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Anwendungssoftware |0 (DE-588)4120906-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Hardware |0 (DE-588)4023422-8 |2 gnd |9 rswk-swf |
651 | 7 | |a USA |0 (DE-588)4078704-7 |2 gnd |9 rswk-swf | |
655 | 7 | |0 (DE-588)4133254-4 |a Erlebnisbericht |2 gnd-content | |
689 | 0 | 0 | |a USA |0 (DE-588)4078704-7 |D g |
689 | 0 | 1 | |a Computergrafik |0 (DE-588)4010450-3 |D s |
689 | 0 | 2 | |a Hardware |0 (DE-588)4023422-8 |D s |
689 | 0 | 3 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
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689 | 0 | 5 | |a Anwendungssoftware |0 (DE-588)4120906-0 |D s |
689 | 0 | 6 | |a Geschichte 1963-2011 |A z |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4567-5115-9 |
856 | 4 | 2 | |m Digitalisierung Deutsches Museum |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030463855&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-030463855 |
Datensatz im Suchindex
_version_ | 1804178681290031104 |
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adam_text | TABLE
OF
CONTENTS
1.
HISTORY
OF
GRAPHIC
COMMUNICATION
..........................................
1
GRAPHIC
COMMUNICATION
.................................................................
1
HISTORY
OF GRAPHIC
IMAGES
...............................................................
2
GRAPHIC
IMAGES
FROM
ANTIQUITY
.......................................................
3
GRAPHICS
USED
IN
THE
MIDDLE AGES
....................................................
4
GRAPHICS
USED
IN
THE
RENAISSANCE
.....................................................
5
ENGINEERING
GRAPHICS
FROM
THE
INDUSTRIAL
REVOLUTION
........................
6
COMPUTER
GRAPHICS
FROM
THE
ELECTRONIC
REVOLUTION
..........................
6
2.
ENGINEERING
COMPUTER
GRAPHICS
................................................
9
THE
IBM
1620
COMPUTER
...............................................................
10
THE
1620
FLAWED
ARCHITECTURE
.........................................................
11
IBM
1620
SOFTWARE
.......................................................................
12
IBM
1620
OPERATING
PROCEDURES
....................................................
12
THE
1620
CONSOLE
SELECTOR
SWITCHES
................................................
14
IBM
1621
PAPER
TAPE
READER/PUNCH
.................................................
15
IBM
1622
CARD READER/PUNCH
.........................................................
15
IBM
1311
DISK DRIVES
....................................................................
16
FORTRAN
AND
WITRAN
COMPLIERS
AND
SPS
ASSEMBLER
.............
17
1620
HARDWARE
IMPLEMENTATION
.....................................................
18
OMAHA UNIVERSITY
PURCHASE
HISTORY
..............................................
18
THE
LINE PRINTER
BECOMES
A
PLOTTER
................................................
19
A
TELETYPE
MACHINE
IS
PURCHASED
..................................................
20
PURCHASE
OF
THE
IBM
1627
DRUM
PLOTTER
.......................................
21
CONTEMPORARY
USE
OF
PEN
PLOTTERS
.................................................
24
IX
LV,;
IB
I10
T
HEK
DEUTSCHES
MUSEUM
:-
..
3. HISTORY
OF
COMPUTER
GRAPHICS
..................................................
27
VISUALIZATION
OF ENGINEERING
DATA
..................................................
28
INITIAL
DEVELOPMENT
OF COMPUTER
GRAPHICS
......................................
28
EARLY
VECTOR
GRAPHIC
DISPLAYS
.........................................................
29
OTHER
1961-63
EFFORTS
....................................................................
29
MID
TO
LATE
1960
DEVELOPMENTS
.....................................................
30
THE
1970 S
AND
ANIMATION
.............................................................
31
IMAGE
TYPES
-
2D
COMPUTER
GRAPHICS
.............................................
31
PIXEL
GRAPHICS
................................................................................
32
VECTOR
GRAPHICS
.............................................................................
32
3D
COMPUTER
GRAPHICS
...................................................................
32
COMPUTER
ANIMATION
REACHES
MATURITY
..........................................
33
CONCEPTS
AND
PRINCIPLES
OF ENGINEERING
ANIMATION
........................
34
VOLUME
RENDERING
.........................................................................
37
3D
MODELING
.................................................................................
37
PIONEERS
IN
COMPUTER
GRAPHICS
.......................................................
38
THE
ACADEMICS
OF
COMPUTER
GRAPHICS
.............................................
39
4.
AUTOMATED
DRAFTING
.................................................................
41
TYPICAL
AUTOMATED
DRAFTING
SYSTEM
................................................
42
TYPICAL
AUTOMATED
DRAFTING
MACHINE
.............................................
43
DEFINITION
OF
TERMS
.......................................................................
44
TYPES
OF AUTOMATED
EQUIPMENT
.....................................................
47
INTERACTIVE
GRAPHICS
SYSTEMS
...........................................................
51
COMPUTER
OUTPUT
MICROFILM
........................................................
55
CRT
INTERACTIVE
GRAPHIC
DISPLAYS
...................................................
55
PERIPHERAL
DEVICES
..........................................................................
56
5. COMPUTER
LANGUAGES
1959-
67.
*
...............................................
59
ARITHMETIC
QUANTITIES
....................................................................
60
CONSTANTS
AND
VARIABLES
.................................................................
61
FUNCTION
REFERENCES
.......................................................................
62
ARITHMETIC
EXPRESSIONS
..................................................................
62
INTEGER
AND REAL
EXPRESSIONS
...........................................................
63
DECLARATION,
ALLOCATION
AND
DIMENSION
STATEMENTS
.........................
63
COMMON
AND EQUIVALENCE
STATEMENTS
...........................................
64
SUBPROGRAM DEFINITION
STATEMENTS
.................................................
65
ASSIGNMENT
STATEMENTS
..................................................................
65
CONTROL
STATEMENTS
(IF,
DO, CONNTINUE
AND
STOP)
............
66
X
CALL
AND RETURN
STATEMENTS
............................................................
67
DATA
STATEMENTS
............................................................................
67
READ
AND
WRITE
STATEMENTS
............................................................
68
A
SAMPLE
GRAPHICS
PROGRAM
...........................................................
68
6.
AUTOMATED
DRAFTING 1963-1967
..............................................
71
STRAIGHT
LINES
.................................................................................
72
VECTORS
...........................................................................................
74
CIRCLE
AND ARCS
..............................................................................
75
GEOMETRIC
CONSTRUCTIONS
...............................................................
76
SELECTING
A VIEW
FOR
A
DRAWING
.......................................................
80
NUMBER
AND SPACING
OF
VIEWS
.......................................................
82
ORTHOGRAPHIC
PROJECTION
...............................................................
83
PLANES
OF PROJECTION
.......................................................................
84
ANGLES
OF PROJECTION
......................................................................
85
VISUALIZATION
OF VIEWS
...................................................................
86
DIGITIZING
THE
MODEL
DATA
.............................................................
86
DISPLAY
OF
THE
FRONT, HORIZONTAL
AND
PROFILE
VIEWS
..........................
87
ADDING
HIDDEN LINES
......................................................................
88
SELECTING
A SCALE
............................................................................
88
STANDARD
TEMPLATE
PARTS
................................................................
89
ARRANGING
THE
TEMPLATE
PARTS
........................................................
90
7.
CRT GRAPHICS
1963-1969
.........................................................
93
PROGRAMMING
COMMANDS
..............................................................
94
ARC,
ANGLE AND ATANGL
....................................................................
96
BEARG,
CENTER AND CYLIND
................................................................
96
DATAPT
AND
DOT
..............................................................................
97
GO
AND
HOME
................................................................................
98
IN
AND OUT
.....................................................................................
98
LINES,
PLANES
AND POINTS
................................................................
98
R,
RTHETA
AND SLOPE
.......................................................................
98
TANTO,
UNIT AND
VECTOR
...................................................................
98
X,
XYPLANE, XZPLANE, Y,
YZPLANE AND Z
............................................
99
WRITING
TO THE
CRT
TERMINAL
........................................................
99
TOOL
MOTION
...............................................................................
100
CONTROL
DATUMS
.........................................................................
100
AXIS MOTION
................................................................................
100
REPETITIVE
ROUTINES
......................................................................
101
X1
CONTINUOUS
MOTION
DISPLAYS
.........................................................
101
CONVERTING
THE THEORY
TO
PRACTICE
................................................
103
8.
COMPUTER
GRAPHICS
1968
.......................................................
105
ENGINEERING
GRAPHICS
...................................................................
106
COMPUTER-ASSISTED
GRAPHICS
(CAG)
.............................................
107
COMPUTER-AIDED
DRAFTING
AND
DESIGN (CADD)
.............................
110
COMPUTER-AIDED
DESIGN
(CAD)
....................................................
111
WRITING
STRUCTURED
ELEMENTS
IN
FORTRAN
.................................
114
STRUCTURED
PROGRAM OPERATION
......................................................
116
USING
A
GRAPHICS SYSTEM
...............................................................
118
MAKING
CHANGES
...........................................................................
119
CREATING
NEW
PROGRAMS
...............................................................
120
SAVING
STRUCTURED
PROGRAMS
........................................................
120
REMOVING
PROGRAMS
FROM
THE
SYSTEM
..........................................
122
EXAMINING
PROGRAMS
OR
DIRECTORIES
.......................................
CHECKING
PROGRESS
OF RUNNING
PROGRAMS
.....................................
124
USING
THE
WORKSTATION
FOR
PROCESSING
STRUCTURED
PROGRAMS
..........
124
RENAMING
STRUCTURED
PROGRAMS
...................................................
127
MANIPULATING
STRUCTURED
PROGRAMS
.............................................
127
CONTROLLING
MEMBER ACCESS
.........................................................
128
COMPLETING
A WORK
SESSION
..........................................................
129
PROVIDING
DISPLAY LISTS
FOR
STRUCTURED
PROGRAMS
...........................
129
DISPLAY
LISTS
FOR
JCL
....................................................................
129
DISPLAY
LISTS
FOR
TITLE
BLOCKS
..........................................................
131
DISPLAY
LISTS
FOR
COMMON
DRAFTING
TASKS
.......................................
131
LOADING
AND EXECUTING
STRUCTURED
PROGRAMS
...............................
133
DRAFTING
SYSTEMS
AND PROGRAMMING
............................................
134
DETAIL
DRAWINGS
..........................................................................
137
SECTION
VIEWS
..............................................................................
139
DIMENSIONING
AND
NOTATION
........................................................
140
9.
HARDWARE
PURCHASES
1968-76
.................................................
143
RECOGNIZING
COMPUTER
GRAPHICS
HARDWARE
...................................
144
DIRECT
DISPLAY
DEVICES
..................................................................
144
CRT
(CATHODE
RAY
TUBE)
TERMINAL
.................................................
145
RASTER
SCAN
CRT
DISPLAY
.............................................................
146
CALLIGRAPHIC
REFRESH
CRT
DISPLAY
.................................................
147
COLOR
DISPLAYS
AND
TECHNIQUES
......................................................
147
XL1
FAMILIARIZATION
PROGRAM
FOR
CRTS
..............................................
148
DVST
FAMILIARIZATION
DEMONSTRATIONS
.........................................
152
FAMILIARIZATION
PROGRAM
FOR
PEN
PLOTTERS....
.....................................
FAMILIARIZATION
PROGRAM
FOR
GRAPHICS
TABLET
.................................
154
10.
CONTINUING
EDUCATION
1968-76
..............................................
155
AUTOMATED
DRAFTING
AT
UNO
.......................................................
156
CS
121:
INTRODUCTION
TO
AUTOMATED
DRAFTING
................................
157
2-D
GEOMETRIC
CONSTRUCTIONS
........................................................
157
TEMPLATE
DRAWING
........................................................................
158
GRAPHIC
ENTITIES
............................................................................
159
PRIMITIVE
ELEMENTS
.......................................................................
160
CHARACTER
GENERATION
....................................................................
161
FONT
STYLE
.....................................................................................
162
VECTOR-STROKED
CHARACTERS
.............................................................
162
TRANSFORMATIONS
...........................................................................
163
TRANSLATION
(SHIFTING)
..................................................................
163
SCALING
........................................................................................
164
ROTATION
......................................................................................
165
REVOLUTION
...................................................................................
165
3-D
PICTURE
GRAPHICS
...................................................................
166
WIREFRAME
..................................................................................
166
SURFACE
IDENTIFICATION
..................................................................
168
SOLID
IDENTIFICATION
.......................................................................
169
REFLECTION
OF
LIGHT
FROM
A
SOLID
.....................................................
170
PICTORIAL
REPRESENTATION
...............................................................
170
COMMONLY
USED
PICTORIAL
IMAGES
DISPLAYS
(CUPID)
..................
171
THE
CUPID
SUBPROGRAM
LISTING
...................................................
172
11.
CS
221:
CAD
FOR
ENGINEERS
....................................................
175
CAD
HARDWARE
ARCHITECTURE
.........................................................
176
CONNECTION
TO
MAIN
PROCESSOR
................:....................................
176
LOCAL
PROCESSORS
...........................................................................
176
THE
SECOND
PROCESSOR
...................................................................
177
CHARACTER
GENERATION
....................................................................
178
THE
VECTOR
GENERATOR
AND
DISPLAY
SCREEN
........................................
178
ENGINEER S
WORKSTATION
ARCHITECTURE
..............................................
179
DVST
DISPLAY
SCREEN
...................................................................
180
ASCII
KEYBOARD
...........................................................................
181
XLLL
FUNCTION
BUTTONS
.........................................................................
181
MENU
BAR
.....................................................................................
182
MECHANICAL
CROSSHAIRS
CONTROL
......................................................
182
12.
CS
321:
CAD
ANIMATION
........................................................
183
STUDENT
SUBROUTINES
FOR
CUPID
..................................................
184
TRANSPARENCY
...............................................................................
185
DIFFUSION
OF
MULTI-SURFACES
..........................................................
185
POLYGONAL
SURFACES
.......................................................................
186
INTENSITY
INTERPOLATION
.................................................................
186
NORMAL
INTERPOLATION
..................................................................
186
3-D
TRANSFORMATION
PACKAGES
......................................................
187
ROLL, PITCH,
AND
YAW
....................................................................
188
TRANSLATION
...................................................................................
189
SCALE
............................................................................................
189
ROTATION
......................................................................................
190
SURFACE
DESCRIPTION
AND SHADING
...................................................
191
PIXEL
INTENSITY
..............................................................................
191
13.
CS
421:
CADAM
SIMULATION
.................................................
193
CADAM
SYSTEM
OVERVIEW
...........................................................
195
PACKAGES
FOR
CADAM
.................................................................
196
CADAM
OPERATIONAL
MODES
........................................................
197
CADAM
CONTROL CAPABILITIES
.......................................................
198
CIRCULAR
INTERPOLATION
..................................................................
198
CONTINUOUS
PATH
CONTOURING
........................................................
198
CONCURRENT
PROCESSING
.................................................................
198
MULTIPLE
COORDINATE
SYSTEMS
......:..................................................
199
MULTI-TASKING
...............................................................................
199
PROGRAMMABLE INTERRUPTS
............................................................
200
SERVO-CONTROL
OF ADDITIONAL
MACHINES
..........................................
200
CADAM
LANGUAGE
PACKAGES
.......................................................
201
14.
EG
109:
ENGINEERING
GRAPHICS
...............................................
203
TYPICAL
LECTURE
...........................................................................
204
DRAWING
BOARD
............................................................................
205
T
-SQUARE
OR PARALLEL
BAR
..............................................................
206
TRIANGLES
.....................................................................................
206
SCALES
..........................................................................................
207
XIV
DRAFTING
MACHINES
......................................................................
207
PROTRACTORS
AND
MACHINE
CONTROLS
................................................
208
HOW
TO
USE
PROTRACTOR
HEADS
AND
MACHINE
CONTROLS
.....................
208
FUNCTION
KEYS
AND
KEYBOARDS
FOR
DIGITIZERS
..................................
209
GRAPHICS
TABLET
............................................................................
209
CURVES
AND
TEMPLATES
...................................................................
210
TABLET
AND ACCESSORIES
..................................................................
210
PENCILS,
PENS
AND
KNIVES
...............................................................
210
PENCIL
POINTERS
.............................................................................
211
ERASERS
AND
ERASING
SHIELDS
...........................................................
211
SHEET
FASTENERS
..............................................................................
211
COMPASS
AND
DIVIDERS
..................................................................
212
LETTERING
GUIDES
AND
DEVICES
........................................................
212
DRAWING
MEDIUM
........................................................................
213
SLIDE
RULE,
CALCULATOR
AND
COMPUTER
..............................................
213
SKETCHBOOK,
NOTEBOOK
AND
SKETCHPAD
..........................................
213
STUDENT
AND
FACULTY
REACTIONS
TO
EG
109
LECTURES
.........................
213
15.
EG
110:
ENGINEERING
GRAPHICS
...............................................
215
TYPICAL
LECTURE
.............................................................................
216
DRAFTING
SURFACES
AND
PROCEDURES
.................................................
217
ELECTRONIC
DRAFTING
AIDS
................................................................
217
DATA
TABLETS
AND MENU
FUNCTIONS
.................................................
218
KEYBOARD
DISPLAY
SCREEN
AND
MENU SELECTION
................................
218
HOW
TO
CONVERT
MANUAL
PROCESSES
TO
AUTOMATION
.........................
219
HOW
TO
SELECT
THE
SIZE
OF
THE
WORKSTATION
.....................................
220
CAD
PROCEDURES
WITH
MINICOMPUTERS
........................................
221
WHY
MINICOMPUTERS
FOR
CAD
....................................................
221
WHAT
HAPPENED
TO MINICOMPUTERS
FOR
CAD
...............................
222
THE
MINIS
GAVE
WAY
TO THE
MICROS
FOR
CAD
.................................
222
THE
MINICOMPUTER S
CAD
IMPACT
AND
HERITAGE
...........................
223
FOURTH
GENERATION
CAD
WORKSTATIONS
.........................................
225
CAD
HARDWARE
AT
CLEMSON
UNIVERSITY
-
1977
.............................
226
STUDENT
AND
FACULTY
REACTIONS
TO
EG
110
LECTURES
........................
227
16.
EG 321:
COMPUTER GRAPHICS
..................................................
229
CAD DESIGN
STANDARDS
..............................................................
229
CORE
STANDARD
..........................................................................
230
ANSI
STANDARD
............................................................................
230
XV
METHODOLOGY
OF
CAD
FOR
COMPUTER
GRAPHICS
...............................
231
DESIGN
START
................................................................................
232
REVIEW
REQUIREMENTS
...................................................................
232
BRAINSTORM
SESSION
......................................................................
233
TEST
AND ANALYZE
BEST
IDEAS
..........................................................
234
REFINE
THE
DESIGN
........................................................................
235
.................................
DESIGN
LAYOUT
AND REVIEW
...........................
235
DISPLAY
THE
CAD
MODEL
.............................................................
236
MODEL
HARDWARE
.........................................................................
236
TEST
THE
DESIGN
PRIOR
TO
MANUFACTURE
...........................................
237
SIMULATE
THE
MANUFACTURE
...........................................................
237
STUDENT
AND
FACULTY
REACTIONS
TO
EG
321
LECTURES
........................
238
17.
EG
411:
COMPUTER-AIDED ARCHITECTURAL
GRAPHICS
...................
239
ARCHITECTURAL
ENGINEERING
PRESENTATIONS
......................................
240
PACKAGED
LAYERS
...........................................................................
240
THE
FLOOR
PLAN
.............................................................................
242
NORTH
SOUTH
EXTERIOR
ELEVATIONS
...................................................
244
EAST
WEST
EXTERIOR
ELEVATIONS
........................................................
245
SITE
PLAN
......................................................................................
246
FOUNDATION
PLAN
.........................................................................
247
ELECTRICAL
PLAN
.............................................................................
248
STUDENT
AND
FACULTY
REACTIONS
TO
EG
411
.....................................
248
18.
POST GRADUATE
WORK,
1982-84
................................................
249
POSTGRADUATE
INSTITUTIONS
.............................................................
250
APPLICATION
PROCESS
......................................................................
252
ACCEPTANCE
PROCESS
.....................................................................
254
GRADUATE
COURSES
VIA VIDEO
TAPES
..................................................
255
REVIEW
PROBLEMS
.........................................................................
265
DISSERTATION
BECOMES
TEXTBOOK
....................................................
266
19.
HISTORY
OF
AUTOCAD
..............................................................
267
AUTOCAD
ORIGIN
.........................................................................
268
AUTOCAD
LT
.............................................................................
268
AUTOCAD
FREESTYLE
....................................................................
269
VERTICAL
PROGRAMS
........................................................................
269
FILE
FORMATS
.................................................................................
270
HOW
TO
USE
AUTOCAD
................................................................
271
XVI
SIMPLE
IMAGE
PROCESSING
.............................................................
272
USING
THE
PACKAGES
.....................................................................
273
EXTRUDED
IMAGES
..........................................................................
274
REVOLVING
THE
IMAGE
....................................................................
274
USING
THE
SOLIDIFY
MENU
ITEM
.................................................
274
WORKING
WITH
NON-EXTRUDED
IMAGES
.............................................
274
IMAGE MODIFICATIONS
...................................................................
275
IMAGE
SETUP
MENU
ITEMS
.............................................................
275
IMAGE
INQUIRY
ITEMS
....................................................................
276
IMAGE
DISPLAY
TECHNIQUES
............................................................
276
UTILITY
COMMANDS
.......................................................................
276
RENDERING
THE
IMAGE
...................................................................
277
HOW
TO
HIDE
IMAGE
FACES
.............................................................
277
VIEWS
..........................................................................................
277
UNLOADING
AND ENDING
RENDERMAN
..............................................
278
THE LISP
LANGUAGE
......................................................................
279
LISP
EVALUATOR
............................................................................
279
TYPES
OF LISP
INPUT
....................................................................
280
LISP
NOTATION
.............................................................................
280
USING
THE
LISP
TUTORIAL
INSIDE
AUTOCAD
....................................
281
THE
ACAD.
LSP
FILE
..........................................................................
282
EXAMPLE
LISP
PROGRAM
...............................................................
283
20.
EG
208:
ENGINEERING
GRAPHICS
...............................................
285
SELECTING
THE
DISPLAY
OPTIONS
.......................................................
286
POINT
OPTIONS
...............................................................................
287
LINE
OPTIONS
................................................................................
289
PLANE
OPTIONS
..............................................................................
289
SOLID
OPTIONS
...............................................................................
290
MENU
OPTIONS
...............................................................................
291
USING
THE
ARRAY OPTIONS
............................ ....................................
291
USING
THE
COPY OPTIONS
.............................................
...................
291
USING
THE
MIRROR OPTIONS
...........................................
..................
292
USING
THE
MODIFICATION OPTIONS
...................................................
292
VECTOR
GEOMETRY
OPTIONS
.............................................................
292
VECTOR
NOTATION
...........................................................................
293
VECTOR
ADDITION AND SUBTRACTION
..................................................
293
RESULTANTS
...................................................................................
294
RESULTANT
OF
A
CONCURRENT SYSTEM
.................................................
295
XVII
RESULTANT
OF A NON COPLANAR
SYSTEM
.............................................
295
DETERMINING
RESULTANT
AND POINT
OF
APPLICATION
..........................
296
EQUILIBRANTS
................................................................................
296
VELOCITY
ANALYSIS
..........................................................................
296
VELOCITY
DISPLAY
SCALES
.................................................................
297
RESOLUTION
AND COMPOSITION
........................................................
297
VELOCITY
DISPLAY
AXES
....................................................................
298
INSTANTANEOUS
AXIS
DISPLAY
...........................................................
299
ACCELERATION
ANALYSIS
...................................................................
299
ACCELERATION
DISPLAY
SCALES
...........................................................
299
LINEAR
ACCELERATION
......................................................................
300
ANGULAR
ACCELERATION
...................................................................
300
OTHER
TYPES
OF VECTOR
MODEL
MOTION
...........................................
300
STUDENT
AND
FACULTY
REACTIONS
TO
EG
208
LECTURES
........................
301
21.
HISTORY
OF
AUTOSKETCH
............................................................
303
HOW
TO
USE
AUTOSKETCH
..............................................................
304
TYPES
OF SKETCHING AVAILABLE
........................................................
305
USING
THE
POINTER
........................................................................
306
FREEHAND
SKETCHING
TECHNIQUES
....................................................
307
COMMUNICATION
USING
AUTOSKETCH
.............................................
308
SKETCH
CONSTRUCTION
..............................................................
308
PRELIMINARY
SKETCHES
...................................................................
309
CONSTRUCTION
LAYOUTS
VS
DATA
ORIENTATION
.....................................
309
PULL-DOWN
MENUS
AND QUICK
SKETCHES
...........................................
310
EDITING
SKETCHES
..........................................................................
310
USING
THE
VIEW
MENU
................................................................
311
THE
ASSIST
MENU
.......................................................................
312
THE SETTINGS
MENU
................................................................
312
THE MEASURE
MENU
.................................................................
313
THE FILE
MENU
...........................................................................
313
AUTODESK
MAYA
............................................................................
314
MAYA
EMBEDDED
LANGUAGE
............................................................
317
22.
EG
209:
MICROCOMPUTER
GRAPHICS
.........................................
319
WIREFRAME
VERSUS
SURFACE
MODELING
.............................................
320
CONSTRUCTING
SURFACE
MODELS
.......................................................
320
3D
MODELS
FROM
EXTRUDED,
RULED
OR
FACES
.....................................
321
USING
XYZ
FILTERS
TO
EDIT WIREFRAME
DATABASE
..............................
323
XVIII
USING
A
3D
MESH
TO
CREATE
SURFACES
.............................................
323
TABULATED
AND
REVOLVED
SURFACES
FROM
WIREFRAMES
.......................
323
USING
3D
SURFACE
MODELS
AS
PROTOTYPE
MODELS
............................
324
APPROXIMATING
THE
MASS
OF A
SURFACE
MODEL
................................
324
STUDENT
REACTIONS
TO
EG 209
.......................................................
325
23. EVOLUTION
OF
GRAPHIC
DEVICES
.................................................
327
IVAN EDWARD
SUTHERLAND
.............................................................
328
THE
BEGINNING
OF
MY
EXPERIENCE
...................................................
331
THE
END OF
THE
THIRD GENERATION
...................................................
332
BIGGER
AND
BETTER
MACHINES
.........................................................
333
THE
PERSONAL
COMPUTER
................................................................
334
BUILD
YOUR
OWN
COMPUTER
............................................................
335
WORLD
WIDE
ACCEPTANCE
...............................................................
336
24.
GRAPHICAL
USER
INTERFACES
.......................................................
339
EARLY
DEVICES
...............................................................................
339
APPLE INTRODUCES
THE
MACINTOSH
..................................................
340
TEACHING
VIA
GRAPHICAL
INTERFACES
.................................................
341
PURPOSE
OF
SOFTWARE
GENERATION
...................................................
342
ONLINE
COURSE
FAMILIARIZATION
......................................................
342
STORING
COURSE
INSTRUCTIONS
AND
LESSONS
.......................................
343
DESCRIPTIVE
LESSON
PLANS
..............................................................
343
8
GEOMETRY
PULL-DOWN
MENU
......................................................
343
WIREFRAME
PULL-DOWN
MENU
........................................................
344
SURFACES
PULL-DOWN
MENU
............................................................
345
SOLIDS
PULL-DOWN
MENU
...............................................................
345
SECTION
AND
PROFILES
PULL-DOWN
MENU
..........................................
346
DIM
(XYZ
FILTERS)
................................................................
346
CADAM
SOFTWARE
......................................................................
347
25.
GRAPHICAL
ENVIRONMENT
MANAGER
...........................................
349
ATARI
DEVELOPS
A GRAPHICAL
ENVIRONMENT
MANAGER
........................
349
TANDY
CORPORATION S
DESK
MATE
....................................................
350
THE AMIGA
WORKBENCH
................................................................
350
NORTON
UTILITIES
............................................................................
351
DESQVIEW
...................................................................................
352
XIX
26.
MICROSOFT
WINDOWS
................................................................
353
THE
LAW
SUIT
..................................................................................
353
COMPETITION
WITH
WINDOWS
........................................................
354
3
WINDOWS
95
(32-BIT
VERSION)
....................................................
355
MACINTOSH
COMPETES
...................................................................
356
X
WINDOW
SYSTEM
.........................................................................
357
AMIGA
WORKBENCH
4.1 (2009)
......................................................
358
RISC
OPERATING
SYSTEM
...............................................................
358
IBM OS/2
...................................................................................
358
NEXTSTEP
.................................................................................
359
BEOS
...........................................................................................
359
CURRENT
TRENDS
FOR
3D
USER
INTERFACES
...........................................
359
PORTABLE
DEVICE
GRAPHICS
..............................................................
360
27.
HISTORY
OF
INTERNET
GRAPHICS
..................................................
361
DIGITAL
SWITCHING
........................................................................
362
THREE
TERMINALS
AND
A
NETWORK
LATER
............................................
363
PACKET
SWITCHING
.........................................................................
364
NETWORKS
BEFORE
THE
INTERNET
.......................................................
364
X.
25
AND PUBLIC
ACCESS
................................................................
365
UNIX
TO
UNIX
(UUCP)
................................................................
366
CELL
PHONES
AND
THE
INTERNET
.......................................................
367
28.
HISTORY
OF
DATABASE
CONSTRUCTION
.........................................
369
BEGINNING
THE
PROCESS
.................................................................
369
DATABASE
DESIGN
STANDARDS
..........................................................
371
CORE
AND
ANSI
STANDARDS
FOR
DATABASE
....................................
372
CAD
DATABASE
GENERATION
...........................................................
373
DATABASE
DRIVERS
..........................................................................
373
FILE REQUIREMENTS
........................................................................
374
SETTING
UP
A
DATABASE
..................................................................
374
QUERYING
AND MODIFYING
THE
DATABASE
........................................
375
SHARING
DATA
ON
A
NETWORK
..........................................................
375
TIPS
AND
SHORT
CUTS
....................................................................
375
COLLATIONS
FOR DBASE
TABLES
.......................................................
375
TROUBLESHOOTING
..........................................................................
376
DISPLAY
THE
DBASE
GENERATION
AND
SQL
GLOSSARY
..........................
376
XX
29.
DBASE
COMPUTER STORAGE
........................................................
379
THE DBASE
STORAGE
TECHNIQUE
........................................................
379
EXAMPLES
OF
DBASE
DIRECTORY
FILES
.................................................
380
USE
OF
LAYER
VIEWPORTS
.................................................................
380
..........................
HOW
TO
CONTROL
MULTIPLE
VIEWPORTS
....................
381
DRAGGING
DETAILS BETWEEN
VIEWPORTS
............................................
381
USE
OF
MULTIPLE
LAYERS
TO
CREATE
A
FILE
............................................
382
DIRECTORY
DEVELOPMENT
AND
STORAGE
STAGES
..................................
383
PRELIMINARY
PLANNING
AND
SKETCHING
...........................................
383
STORAGE
OF VIEWPORT
DETAILS
..........................................................
383
PREPARATION
OF SPECIFICATIONS
........................................................
384
SCHEDULING
AND
PROJECT
MANAGEMENT
...........................................
385
STORAGE
OF
THE
DBASE
....................................................................
385
30. HISTORY
OF
COMPUTER
GRAPHICS
...............................................
387
XXI
|
any_adam_object | 1 |
author | Ryan, Daniel |
author_facet | Ryan, Daniel |
author_role | aut |
author_sort | Ryan, Daniel |
author_variant | d r dr |
building | Verbundindex |
bvnumber | BV045072686 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
ctrlnum | (DE-599)BVBBV045072686 |
dewey-full | 006.609 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.609 |
dewey-search | 006.609 |
dewey-sort | 16.609 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
era | Geschichte 1963-2011 gnd |
era_facet | Geschichte 1963-2011 |
format | Book |
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genre | (DE-588)4133254-4 Erlebnisbericht gnd-content |
genre_facet | Erlebnisbericht |
geographic | USA (DE-588)4078704-7 gnd |
geographic_facet | USA |
id | DE-604.BV045072686 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:07:50Z |
institution | BVB |
isbn | 9781456751166 1456751166 9781456751173 |
language | English |
lccn | 011905907 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030463855 |
open_access_boolean | |
owner | DE-210 |
owner_facet | DE-210 |
physical | xxi, 389 Seiten Illustrationen 24 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
record_format | marc |
series2 | DLR Associates series |
spelling | Ryan, Daniel Verfasser aut History of computer graphics Dan Ryan [2011] © 2011 xxi, 389 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier DLR Associates series Geschichte 1963-2011 gnd rswk-swf Computer graphics History Engineering graphics History Softwareproduktion (DE-588)4295103-3 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Anwendungssoftware (DE-588)4120906-0 gnd rswk-swf Hardware (DE-588)4023422-8 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf (DE-588)4133254-4 Erlebnisbericht gnd-content USA (DE-588)4078704-7 g Computergrafik (DE-588)4010450-3 s Hardware (DE-588)4023422-8 s Softwareentwicklung (DE-588)4116522-6 s Softwareproduktion (DE-588)4295103-3 s Anwendungssoftware (DE-588)4120906-0 s Geschichte 1963-2011 z DE-604 Erscheint auch als Online-Ausgabe 978-1-4567-5115-9 Digitalisierung Deutsches Museum application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030463855&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Ryan, Daniel History of computer graphics Computer graphics History Engineering graphics History Softwareproduktion (DE-588)4295103-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computergrafik (DE-588)4010450-3 gnd Anwendungssoftware (DE-588)4120906-0 gnd Hardware (DE-588)4023422-8 gnd |
subject_GND | (DE-588)4295103-3 (DE-588)4116522-6 (DE-588)4010450-3 (DE-588)4120906-0 (DE-588)4023422-8 (DE-588)4078704-7 (DE-588)4133254-4 |
title | History of computer graphics |
title_auth | History of computer graphics |
title_exact_search | History of computer graphics |
title_full | History of computer graphics Dan Ryan |
title_fullStr | History of computer graphics Dan Ryan |
title_full_unstemmed | History of computer graphics Dan Ryan |
title_short | History of computer graphics |
title_sort | history of computer graphics |
topic | Computer graphics History Engineering graphics History Softwareproduktion (DE-588)4295103-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computergrafik (DE-588)4010450-3 gnd Anwendungssoftware (DE-588)4120906-0 gnd Hardware (DE-588)4023422-8 gnd |
topic_facet | Computer graphics History Engineering graphics History Softwareproduktion Softwareentwicklung Computergrafik Anwendungssoftware Hardware USA Erlebnisbericht |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030463855&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT ryandaniel historyofcomputergraphics |