The world of scary video games: a study in videoludic horror
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated w...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2018
|
Schriftenreihe: | Approaches to digital game studies
volume 6 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game |
Beschreibung: | ix, 471 Seiten Illustrationen |
ISBN: | 9781501316203 1501316206 9781501316197 1501316192 |
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490 | 1 | |a Approaches to digital game studies |v volume 6 | |
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Datensatz im Suchindex
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adam_text | Acknowledgments viii
Introduction 1
PART ONE The genre 7
1 The horror: Falling into the arena
of video game genres 9
Crossing paths with a “monstrous” concept 10
The need to use a new combo 19
Finding some directions 28
2 “You have once again entered the world of
survival horror. Good luck!” 31
Loading screen ... 33
A species of their own 36
A cross-media genre 51
The (survival) horror genre 60
3 Something to fear: From the fictional to the
videoludic 66
Gut reactions 67
In the name of 73
The answer is fear 78
Fear-motivated actions 87
VI
4 Building the pyramid of scary video games:
Toward the scare tactics of the videoludic
horror genre 96
The gaming apparatus: Technical and formal aspects 97
The videoludic treatment of horror 105
Figures of interactivity, actional modalities, and
scare tactics 110
The pyramid of scary video games 116
PART TWO The history 129
5 Thinking about the history of the videoludic horror
genre, Part I: From teleology to the
initial cluster 131
Teleology, this monster (before 1981) 133
The scattered generic cluster (1981—91) 145
6 Thinking about the history of the videoludic
horror genre, Part II: Crystallization
and bipolarity 173
The crystallization of the survival horror (1992—2005) 176
The antipodal clusters: Fight or flight (2006—2016) 218
Scary virtual reality (2017 and the future . . .) 245
PART THREE The scare tactics 247
7 The frightening regimes of vision 249
The experience of gamership 250
Third-person frightening regime of vision 256
First-person frightening regime of vision 270
Seeing is not everything 285
CONTENTS
viî
8 The frightening regimes of audition
Third-person and first-person frightening regimes
of audition 287
Synch to the rendering of the gruesomeness 293
(In) a fearful mood 298
Dreadful listening and terrifying forewarnings 305
9 Scary playgrounds 318
Setting the mood 320
Caught up in the maze 327
Unsettling progression 334
10 Monsters meet scared player (-characters) 343
Some kind of monster 346
Figures under threat 369
Seek and destroy 383
Surviving horror 394
Afterword 407
References 413
Ludograpby 439
Index 451
THE WORLD DF SCARY HIDED GAMES provides a comprehensive overview of the
videoludic horror, dealing with the games labelled as “survival horror as well as the
mainstream and independent works associated with the genre, Examining the ways in
which video games elicit horror, terror and fear, Bernard Perron combines an historical
account with a theoretical approach in order to offer a broad history of the genre,
outline its formal singularities and explore its principal issues. He focuses on the most
important games and game series, from HauntedHouse (1981) to Resident Evil (1996-
present), to Alone in the Dark (1992-present), Silent Hill (1999-present) and The Evil
Within (2014). Accessibly written, THE WORLD DF SCARY HIDED GAMES helps the reader
to trace the history of an important genre of the video game.
|
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author_GND | (DE-588)1058196251 |
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author_sort | Perron, Bernard 1965- |
author_variant | b p bp |
building | Verbundindex |
bvnumber | BV044894573 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1038765148 (DE-599)BVBBV044894573 |
discipline | Allgemeines |
format | Book |
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isbn | 9781501316203 1501316206 9781501316197 1501316192 |
language | English |
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publisher | Bloomsbury Academic |
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series | Approaches to digital game studies |
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spelling | Perron, Bernard 1965- Verfasser (DE-588)1058196251 aut The world of scary video games a study in videoludic horror Bernard Perron New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2018 ix, 471 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Approaches to digital game studies volume 6 As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game Computerspiel (DE-588)4010457-6 gnd rswk-swf Horror (DE-588)4201995-3 gnd rswk-swf Video games / Psychological aspects Horror in mass media Computerspiel (DE-588)4010457-6 s Horror (DE-588)4201995-3 s DE-604 Erscheint auch als Online-Ausgabe, PDF 978-1-5013-1622-7 Erscheint auch als Online-Ausgabe, EPUB 978-1-5013-1621-0 (DE-604)BV045029949 Approaches to digital game studies volume 6 (DE-604)BV040118602 6 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030288513&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030288513&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Perron, Bernard 1965- The world of scary video games a study in videoludic horror Approaches to digital game studies Computerspiel (DE-588)4010457-6 gnd Horror (DE-588)4201995-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4201995-3 |
title | The world of scary video games a study in videoludic horror |
title_auth | The world of scary video games a study in videoludic horror |
title_exact_search | The world of scary video games a study in videoludic horror |
title_full | The world of scary video games a study in videoludic horror Bernard Perron |
title_fullStr | The world of scary video games a study in videoludic horror Bernard Perron |
title_full_unstemmed | The world of scary video games a study in videoludic horror Bernard Perron |
title_short | The world of scary video games |
title_sort | the world of scary video games a study in videoludic horror |
title_sub | a study in videoludic horror |
topic | Computerspiel (DE-588)4010457-6 gnd Horror (DE-588)4201995-3 gnd |
topic_facet | Computerspiel Horror |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030288513&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030288513&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV040118602 |
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