Future gaming: creative interventions in video game culture
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Goldsmiths Press
[2018]
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Schriftenreihe: | Future media series
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | 145 Seiten |
ISBN: | 9781906897550 1906897557 |
Internformat
MARC
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Datensatz im Suchindex
_version_ | 1804178375652147200 |
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adam_text | Contents
Introduction: Creative Game Studies 1
1 Life after Gamification: How I Broke Up with Nike+ FuelBand 26
2 Independent Gaming: Take Care of Your Own Video Game 45
3 They Leak! Hacking PlayStation (as a) Network 69
4 A History of Boxes: Game Archaeology and the Burial of
ET. the Extra-Terrestrial 88
5 GamerGate: Becoming Parasites to Gaming 104
Conclusion: At the Time of Writing 120
References 128
Index 140
Future Gaming
Creative Interventions in Video Game
Culture
Paolo Ruffino
This book is not about the future of video
games. It is not an attempt to predict
the moods of the market, the changing
profile of gamers, the benevolence or
malevolence of the medium. This book
is about those predictions. It is about
the ways in which the past, present and
future notions of games are narrated and
negotiated by a small group of producers,
journalists and gamers, and about how
invested these narrators are in telling the
story of tomorrow.
In Future Gaming, Paolo Ruffino suggests
the story could be told another way.
Considering game culture, from the
gamification of self-improvement to
GamerGate’s sexism and violence, Ruffino
lays out an alternative, creative mode of
thinking about the medium:
a sophisticated critical take that blurs the
distinctions between studying, playing,
making and living with video games.
Offering a series of stories that provide
alternative narratives of digital gaming,
Ruffino aims to encourage all of us who
study and play (with) games to raise
ethical questions, both about our own role
in shaping the objects of research, and
about our involvement in the discourses
we produce as gamers and scholars.
For researchers and students seeking a
fresh approach to game studies, and for
anyone with an interest in breaking open
the current locked-box discourse, Future
Gaming offers a radical lens with which to
view the future.
|
any_adam_object | 1 |
author | Ruffino, Paolo |
author_GND | (DE-588)1163043397 |
author_facet | Ruffino, Paolo |
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author_sort | Ruffino, Paolo |
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building | Verbundindex |
bvnumber | BV044855717 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1032690563 (DE-599)BSZ498114716 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:59Z |
institution | BVB |
isbn | 9781906897550 1906897557 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030250518 |
oclc_num | 1032690563 |
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physical | 145 Seiten |
publishDate | 2018 |
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series2 | Future media series |
spelling | Ruffino, Paolo Verfasser (DE-588)1163043397 aut Future gaming creative interventions in video game culture Paolo Ruffino London Goldsmiths Press [2018] © 2018 145 Seiten txt rdacontent n rdamedia nc rdacarrier Future media series Soziologie (DE-588)4077624-4 gnd rswk-swf Ethik (DE-588)4015602-3 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Video games / Social aspects Video games / Moral and ethical aspects Videospiel (DE-588)4063465-6 s Ethik (DE-588)4015602-3 s DE-604 Soziologie (DE-588)4077624-4 s Erscheint auch als Online-Ausgabe 978-1-906897-67-3 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030250518&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030250518&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Ruffino, Paolo Future gaming creative interventions in video game culture Soziologie (DE-588)4077624-4 gnd Ethik (DE-588)4015602-3 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4077624-4 (DE-588)4015602-3 (DE-588)4063465-6 |
title | Future gaming creative interventions in video game culture |
title_auth | Future gaming creative interventions in video game culture |
title_exact_search | Future gaming creative interventions in video game culture |
title_full | Future gaming creative interventions in video game culture Paolo Ruffino |
title_fullStr | Future gaming creative interventions in video game culture Paolo Ruffino |
title_full_unstemmed | Future gaming creative interventions in video game culture Paolo Ruffino |
title_short | Future gaming |
title_sort | future gaming creative interventions in video game culture |
title_sub | creative interventions in video game culture |
topic | Soziologie (DE-588)4077624-4 gnd Ethik (DE-588)4015602-3 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Soziologie Ethik Videospiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030250518&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030250518&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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