Ultimate game programming with DirectX:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Charles River Media/Course Technology
c2009
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Beschreibung: | xix, 474 p. |
ISBN: | 9781584505594 1584505591 |
Internformat
MARC
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001 | BV044841787 | ||
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020 | |a 9781584505594 |9 978-1-58450-559-4 | ||
020 | |a 1584505591 |9 1-58450-559-1 | ||
035 | |a (ZDB-38-ESG)ebr10333472 | ||
035 | |a (OCoLC)560341289 | ||
035 | |a (DE-599)BVBBV044841787 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
100 | 1 | |a Sherrod, Allen |e Verfasser |4 aut | |
245 | 1 | 0 | |a Ultimate game programming with DirectX |c Allen Sherrod |
250 | |a 2nd ed | ||
264 | 1 | |a Boston |b Charles River Media/Course Technology |c c2009 | |
300 | |a xix, 474 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 8 | |a Includes bibliographical references (p. 459-460) and index | |
630 | 0 | 4 | |a DirectX. |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-38-ESG | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030236650 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Sherrod, Allen |
author_facet | Sherrod, Allen |
author_role | aut |
author_sort | Sherrod, Allen |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV044841787 |
collection | ZDB-38-ESG |
contents | Includes bibliographical references (p. 459-460) and index |
ctrlnum | (ZDB-38-ESG)ebr10333472 (OCoLC)560341289 (DE-599)BVBBV044841787 |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV044841787 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:35Z |
institution | BVB |
isbn | 9781584505594 1584505591 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030236650 |
oclc_num | 560341289 |
open_access_boolean | |
physical | xix, 474 p. |
psigel | ZDB-38-ESG |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Charles River Media/Course Technology |
record_format | marc |
spelling | Sherrod, Allen Verfasser aut Ultimate game programming with DirectX Allen Sherrod 2nd ed Boston Charles River Media/Course Technology c2009 xix, 474 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (p. 459-460) and index DirectX. Computer games Programming |
spellingShingle | Sherrod, Allen Ultimate game programming with DirectX Includes bibliographical references (p. 459-460) and index DirectX. Computer games Programming |
title | Ultimate game programming with DirectX |
title_auth | Ultimate game programming with DirectX |
title_exact_search | Ultimate game programming with DirectX |
title_full | Ultimate game programming with DirectX Allen Sherrod |
title_fullStr | Ultimate game programming with DirectX Allen Sherrod |
title_full_unstemmed | Ultimate game programming with DirectX Allen Sherrod |
title_short | Ultimate game programming with DirectX |
title_sort | ultimate game programming with directx |
topic | DirectX. Computer games Programming |
topic_facet | DirectX. Computer games Programming |
work_keys_str_mv | AT sherrodallen ultimategameprogrammingwithdirectx |