AI game engine programming:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hingham, MA
Charles River Media
c2004
|
Schlagworte: | |
Beschreibung: | Includes index |
Beschreibung: | xxix, 594 p. |
ISBN: | 1584503440 |
Internformat
MARC
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041 | 0 | |a eng | |
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100 | 1 | |a Schwab, Brian |e Verfasser |4 aut | |
245 | 1 | 0 | |a AI game engine programming |c Brian Schwab |
264 | 1 | |a Hingham, MA |b Charles River Media |c c2004 | |
300 | |a xxix, 594 p. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Artificial intelligence | |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
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650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
_version_ | 1804178335449743360 |
---|---|
any_adam_object | |
author | Schwab, Brian |
author_facet | Schwab, Brian |
author_role | aut |
author_sort | Schwab, Brian |
author_variant | b s bs |
building | Verbundindex |
bvnumber | BV044833136 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10074871 (OCoLC)614621753 (DE-599)BVBBV044833136 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044833136 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:20Z |
institution | BVB |
isbn | 1584503440 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030227999 |
oclc_num | 614621753 |
open_access_boolean | |
physical | xxix, 594 p. |
psigel | ZDB-38-ESG |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Charles River Media |
record_format | marc |
spelling | Schwab, Brian Verfasser aut AI game engine programming Brian Schwab Hingham, MA Charles River Media c2004 xxix, 594 p. txt rdacontent c rdamedia cr rdacarrier Includes index Computer games Programming Artificial intelligence Programmierung (DE-588)4076370-5 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerunterstütztes Spiel (DE-588)4825611-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Künstliche Intelligenz (DE-588)4033447-8 s 1\p DE-604 Computerunterstütztes Spiel (DE-588)4825611-0 s 2\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Schwab, Brian AI game engine programming Computer games Programming Artificial intelligence Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Computerunterstütztes Spiel (DE-588)4825611-0 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4033447-8 (DE-588)4010457-6 (DE-588)4825611-0 |
title | AI game engine programming |
title_auth | AI game engine programming |
title_exact_search | AI game engine programming |
title_full | AI game engine programming Brian Schwab |
title_fullStr | AI game engine programming Brian Schwab |
title_full_unstemmed | AI game engine programming Brian Schwab |
title_short | AI game engine programming |
title_sort | ai game engine programming |
topic | Computer games Programming Artificial intelligence Programmierung (DE-588)4076370-5 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Computerspiel (DE-588)4010457-6 gnd Computerunterstütztes Spiel (DE-588)4825611-0 gnd |
topic_facet | Computer games Programming Artificial intelligence Programmierung Künstliche Intelligenz Computerspiel Computerunterstütztes Spiel |
work_keys_str_mv | AT schwabbrian aigameengineprogramming |