Blood, sweat, and pixels: the triumphant, turbulent stories behind how video games are made
"You've got your dream job...making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Toronto ; Sydney
Harper
[2017]
|
Ausgabe: | First edition |
Schlagworte: | |
Zusammenfassung: | "You've got your dream job...making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world"... |
Beschreibung: | XXI, 278 Seiten |
ISBN: | 9780062651235 |
Internformat
MARC
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264 | 4 | |c © 2017 | |
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520 | |a "You've got your dream job...making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world"... | ||
650 | 4 | |a BUSINESS & ECONOMICS / Industries / Computer Industry / bisacsh | |
650 | 4 | |a GAMES / Video & Electronic / bisacsh | |
650 | 4 | |a Industrie | |
650 | 4 | |a Wirtschaft | |
650 | 4 | |a Video games | |
650 | 4 | |a Video games |x Economic aspects | |
650 | 4 | |a Video games industry | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a BUSINESS & ECONOMICS / Industries / Computer Industry | |
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Datensatz im Suchindex
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any_adam_object | |
author | Schreier, Jason |
author_GND | (DE-588)1148598367 |
author_facet | Schreier, Jason |
author_role | aut |
author_sort | Schreier, Jason |
author_variant | j s js |
building | Verbundindex |
bvnumber | BV044536779 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15978 |
classification_tum | DAT 758n |
ctrlnum | (OCoLC)1010492632 (DE-599)BVBBV044536779 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
edition | First edition |
format | Book |
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indexdate | 2024-07-10T07:55:18Z |
institution | BVB |
isbn | 9780062651235 |
language | English |
lccn | 017015481 |
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physical | XXI, 278 Seiten |
publishDate | 2017 |
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publisher | Harper |
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spelling | Schreier, Jason Verfasser (DE-588)1148598367 aut Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made Jason Schreier First edition New York ; London ; Toronto ; Sydney Harper [2017] © 2017 XXI, 278 Seiten txt rdacontent n rdamedia nc rdacarrier "You've got your dream job...making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world"... BUSINESS & ECONOMICS / Industries / Computer Industry / bisacsh GAMES / Video & Electronic / bisacsh Industrie Wirtschaft Video games Video games Economic aspects Video games industry Video games Design BUSINESS & ECONOMICS / Industries / Computer Industry GAMES / Video & Electronic Herstellung (DE-588)4159653-5 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospielemarkt (DE-588)4127562-7 gnd rswk-swf Videospielemarkt (DE-588)4127562-7 s Herstellung (DE-588)4159653-5 s DE-604 Videospiel (DE-588)4063465-6 s Erscheint auch als Online-Ausgabe 978-0-06-265124-2 |
spellingShingle | Schreier, Jason Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made BUSINESS & ECONOMICS / Industries / Computer Industry / bisacsh GAMES / Video & Electronic / bisacsh Industrie Wirtschaft Video games Video games Economic aspects Video games industry Video games Design BUSINESS & ECONOMICS / Industries / Computer Industry GAMES / Video & Electronic Herstellung (DE-588)4159653-5 gnd Videospiel (DE-588)4063465-6 gnd Videospielemarkt (DE-588)4127562-7 gnd |
subject_GND | (DE-588)4159653-5 (DE-588)4063465-6 (DE-588)4127562-7 |
title | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made |
title_auth | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made |
title_exact_search | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made |
title_full | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made Jason Schreier |
title_fullStr | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made Jason Schreier |
title_full_unstemmed | Blood, sweat, and pixels the triumphant, turbulent stories behind how video games are made Jason Schreier |
title_short | Blood, sweat, and pixels |
title_sort | blood sweat and pixels the triumphant turbulent stories behind how video games are made |
title_sub | the triumphant, turbulent stories behind how video games are made |
topic | BUSINESS & ECONOMICS / Industries / Computer Industry / bisacsh GAMES / Video & Electronic / bisacsh Industrie Wirtschaft Video games Video games Economic aspects Video games industry Video games Design BUSINESS & ECONOMICS / Industries / Computer Industry GAMES / Video & Electronic Herstellung (DE-588)4159653-5 gnd Videospiel (DE-588)4063465-6 gnd Videospielemarkt (DE-588)4127562-7 gnd |
topic_facet | BUSINESS & ECONOMICS / Industries / Computer Industry / bisacsh GAMES / Video & Electronic / bisacsh Industrie Wirtschaft Video games Video games Economic aspects Video games industry Video games Design BUSINESS & ECONOMICS / Industries / Computer Industry GAMES / Video & Electronic Herstellung Videospiel Videospielemarkt |
work_keys_str_mv | AT schreierjason bloodsweatandpixelsthetriumphantturbulentstoriesbehindhowvideogamesaremade |