3ds Max modeling for games: insider's guide to game character, vehicle, and environment modeling
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal Press/Elsevier
©2009
|
Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes index The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com |
Beschreibung: | xiv, 322 pages |
ISBN: | 9780240810614 0240810619 9780080927961 0080927963 |
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264 | 1 | |a Amsterdam |b Focal Press/Elsevier |c ©2009 | |
300 | |a xiv, 322 pages | ||
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500 | |a Includes index | ||
500 | |a The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. | ||
500 | |a The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. | ||
500 | |a Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com | ||
630 | 0 | 4 | |a 3ds max (Computer file) |
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650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer games / Design | |
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Datensatz im Suchindex
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any_adam_object | |
author | Gahan, Andrew |
author_facet | Gahan, Andrew |
author_role | aut |
author_sort | Gahan, Andrew |
author_variant | a g ag |
building | Verbundindex |
bvnumber | BV044385560 |
collection | ZDB-33-ESD ZDB-33-EBS |
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dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-07-10T07:51:29Z |
institution | BVB |
isbn | 9780240810614 0240810619 9780080927961 0080927963 |
language | English |
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spelling | Gahan, Andrew Verfasser aut 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling Andrew Gahan Amsterdam Focal Press/Elsevier ©2009 xiv, 322 pages txt rdacontent c rdamedia cr rdacarrier Includes index The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com 3ds max (Computer file) 3ds max (Computer file) blmlsh 3ds max (Computer file) fast 3ds max (Computer file) blmsh Computer animation Computer graphics Computer games / Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation blmlsh Computer graphics blmlsh Computer games / Design blmlsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation local Computer graphics local Computer games / Design local Computer games Design http://www.sciencedirect.com/science/book/9780240810614 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gahan, Andrew 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling 3ds max (Computer file) 3ds max (Computer file) blmlsh 3ds max (Computer file) fast 3ds max (Computer file) blmsh Computer animation Computer graphics Computer games / Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation blmlsh Computer graphics blmlsh Computer games / Design blmlsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation local Computer graphics local Computer games / Design local Computer games Design |
title | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling |
title_auth | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling |
title_exact_search | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling |
title_full | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_fullStr | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_full_unstemmed | 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling Andrew Gahan |
title_short | 3ds Max modeling for games |
title_sort | 3ds max modeling for games insider s guide to game character vehicle and environment modeling |
title_sub | insider's guide to game character, vehicle, and environment modeling |
topic | 3ds max (Computer file) 3ds max (Computer file) blmlsh 3ds max (Computer file) fast 3ds max (Computer file) blmsh Computer animation Computer graphics Computer games / Design COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation blmlsh Computer graphics blmlsh Computer games / Design blmlsh Computer animation fast Computer games / Design fast Computer graphics fast Computer animation local Computer graphics local Computer games / Design local Computer games Design |
topic_facet | 3ds max (Computer file) Computer animation Computer graphics Computer games / Design COMPUTERS / Digital Media / Video & Animation Computer games Design |
url | http://www.sciencedirect.com/science/book/9780240810614 |
work_keys_str_mv | AT gahanandrew 3dsmaxmodelingforgamesinsidersguidetogamecharactervehicleandenvironmentmodeling |