3ds max modeling for games, Volume II, Insider's guide to stylized modeling:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Oxford
Focal
2011
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Schlagworte: | |
Online-Zugang: | FAW01 Volltext |
Beschreibung: | Includes index There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work |
Beschreibung: | 1 volume |
ISBN: | 9780240816067 0240816064 0240816072 9780240816074 |
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245 | 1 | 0 | |a 3ds max modeling for games, Volume II, Insider's guide to stylized modeling |c by Andrew Gahan |
264 | 1 | |a Oxford |b Focal |c 2011 | |
300 | |a 1 volume | ||
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500 | |a Includes index | ||
500 | |a There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. | ||
500 | |a In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. | ||
500 | |a Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. | ||
500 | |a In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Gahan, Andrew |
author_facet | Gahan, Andrew |
author_role | aut |
author_sort | Gahan, Andrew |
author_variant | a g ag |
building | Verbundindex |
bvnumber | BV044382320 |
collection | ZDB-33-ESD ZDB-33-EBS |
ctrlnum | (ZDB-33-ESD)ocn767519610 (OCoLC)767519610 (DE-599)BVBBV044382320 |
dewey-full | 006.696 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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language | English |
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spelling | Gahan, Andrew Verfasser aut 3ds max modeling for games, Volume II, Insider's guide to stylized modeling by Andrew Gahan Oxford Focal 2011 1 volume txt rdacontent c rdamedia cr rdacarrier Includes index There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design http://www.sciencedirect.com/science/book/9780240816067 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gahan, Andrew 3ds max modeling for games, Volume II, Insider's guide to stylized modeling 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
title | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling |
title_auth | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling |
title_exact_search | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling |
title_full | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling by Andrew Gahan |
title_fullStr | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling by Andrew Gahan |
title_full_unstemmed | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling by Andrew Gahan |
title_short | 3ds max modeling for games, Volume II, Insider's guide to stylized modeling |
title_sort | 3ds max modeling for games volume ii insider s guide to stylized modeling |
topic | 3ds max (Computer file) 3ds max (Computer file) fast Computer animation fast Computer games / Design fast Computer graphics fast Computer animation Computer graphics Computer games Design |
topic_facet | 3ds max (Computer file) Computer animation Computer games / Design Computer graphics Computer games Design |
url | http://www.sciencedirect.com/science/book/9780240816067 |
work_keys_str_mv | AT gahanandrew 3dsmaxmodelingforgamesvolumeiiinsidersguidetostylizedmodeling |