Computer game worlds:
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Buch |
Sprache: | English German |
Veröffentlicht: |
Zürich
Diaphanes
2017
|
Ausgabe: | 1st edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | 355 Seiten Illustrationen, Diagramme, Karten |
ISBN: | 9783035800128 |
Internformat
MARC
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Datensatz im Suchindex
_version_ | 1804177573565956096 |
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adam_text | CONTENTS
Introduction 7
PART I: ACTION
1. Kairos 15
2. Experimental Psychology 18
3. Army Mental Tests 22
4. Ergonomics 32
First Digression: Instances of Flotation 49
Second Digression: Heroes of Work 52
Third Digression: Organic Contructs 56
5. Calculating Motion 59
The Differential Analyzer 60
Project Pigeon 64
6. Visibility and Commensurability 72
Whirhvind and the Issue of Interruption 72
Image Processing in the Williams Tube 77
SAGE 81
The TX-0 and the Techno-Logic of Hackers 84
Spacewar 89
Sensorama 91
7. A New Ergonomics 94
Sketchpad 94
Humans as Stopgaps 98
Word Processing as a Shooter Game 101
Xerox Star 107
8. Computer Games 110
Odyssey 111
Pong 116
PART II: ADVENTURE
9. Caves 125
10. The Construction of the Artificial World 131
Being (Das Sein) ... 133
... the Being (das Seiende) ... 135
... and “Technological Language” 141
Soft Alo derni ty 146
M. Narratives 150
Nuclei and Catalyses 150
Thinking “Red” 154
Soap Operas 160
12. Programs, Labyrinths, Graphs 165
Flowcharts 165
Working through Labyrinths 172
Graphs and Networks 179
Memex 190
The Best World 193
PART III: STRATEGY
13. “That Naive Concept of Utility” 201
14. Chess and Computers 208
15. Tactical Chess and War Games 214
Hellwig’s “Tactical Game,} 215
Hoverbeck and Chamblanc 224
Reisswitz’s Kriegsspiel ... 227
... and Its Successors 237
16. Operations Research and the Weather 240
Lanchester’s Law 241
Operations Research 244
Vilhelm Bjerknes 246
Richardson’s Theater of Computers 250
John von Neumann 254
17. The 1950s 257
Computer Games 257
Cellular Automata 266
Politics and Society 273
Game Theory and the Cold War 279
(8. The 1960s 284
Vietnam 284
Integration 287
Criticism of Game Theory 301
Object-Oriented Programming 307
19. The 1970s 313
Computers for Everyone 314
Pedagogical Postgame 320
Afterword 325
Works Cited 327
Index 349
Computer games dominate millions of private computer screens.
For half a century they have no longer been the exclusive business of
laboratories, military advisors and subcultures. Nevertheless, no one has
ever posed the most obvious of all questions: why do computer games exist?
Computer games (as we know them) came unasked for and cannot be
taken for granted, if only for this one simple reason. But what peculiar date
and place brought such completely heterogeneous appliances, bodies and
symbolisms together to form (long-prepared and yet sudden) this totally
new kind of game? What type of knowledge is it that cuts across
technologies, institutions and machines striving to shape today’s games?
|
any_adam_object | 1 |
author | Pias, Claus 1967- |
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dewey-ones | 300 - Social sciences |
dewey-raw | 300 |
dewey-search | 300 |
dewey-sort | 3300 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Informatik Soziologie |
edition | 1st edition |
format | Book |
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institution | BVB |
isbn | 9783035800128 |
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spelling | Pias, Claus 1967- Verfasser (DE-588)133689964 aut Computer Spiel Welten Computer game worlds Claus Pias ; translated from the german by Valentine A. Parks 1st edition Zürich Diaphanes 2017 355 Seiten Illustrationen, Diagramme, Karten txt rdacontent n rdamedia nc rdacarrier Computersimulation (DE-588)4148259-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf 1\p (DE-588)4113937-9 Hochschulschrift gnd-content Computerspiel (DE-588)4010457-6 s Computersimulation (DE-588)4148259-1 s DE-604 Pakis, Valentine 1978- (DE-588)1151448346 trl Übersetzung von Computer-Spiel-Welten (DE-604)BV024057809 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029743578&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029743578&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Pias, Claus 1967- Computer game worlds Computersimulation (DE-588)4148259-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4148259-1 (DE-588)4010457-6 (DE-588)4113937-9 |
title | Computer game worlds |
title_alt | Computer Spiel Welten |
title_auth | Computer game worlds |
title_exact_search | Computer game worlds |
title_full | Computer game worlds Claus Pias ; translated from the german by Valentine A. Parks |
title_fullStr | Computer game worlds Claus Pias ; translated from the german by Valentine A. Parks |
title_full_unstemmed | Computer game worlds Claus Pias ; translated from the german by Valentine A. Parks |
title_short | Computer game worlds |
title_sort | computer game worlds |
topic | Computersimulation (DE-588)4148259-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computersimulation Computerspiel Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029743578&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029743578&sequence=000002&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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