The Oxford handbook of interactive audio:
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audi...
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY [u.a.]
Oxford Univ. Press
2017
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Schlagworte: | |
Zusammenfassung: | What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound. |
Beschreibung: | XXV, 594 Seiten Ill., graph. Darst. |
ISBN: | 9780190651053 |
Internformat
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520 | |a What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound. | ||
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Datensatz im Suchindex
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any_adam_object | |
author2 | Collins, Karen 1973- Kapralos, Bill Tessler, Holly |
author2_role | edt edt edt |
author2_variant | k c kc b k bk h t ht |
author_GND | (DE-588)136800262 (DE-588)1025643313 |
author_facet | Collins, Karen 1973- Kapralos, Bill Tessler, Holly |
building | Verbundindex |
bvnumber | BV044314573 |
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callnumber-raw | QA76.76.I59 |
callnumber-search | QA76.76.I59 |
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callnumber-subject | QA - Mathematics |
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dewey-full | 006.7 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7 |
dewey-search | 006.7 |
dewey-sort | 16.7 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik Musikwissenschaft |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:49:31Z |
institution | BVB |
isbn | 9780190651053 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029718163 |
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physical | XXV, 594 Seiten Ill., graph. Darst. |
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publisher | Oxford Univ. Press |
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spelling | The Oxford handbook of interactive audio ed. by Karen Collins ; Bill Kapralos and Holly Tessler Interactive audio New York, NY [u.a.] Oxford Univ. Press 2017 XXV, 594 Seiten Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound. Interactive multimedia Video game music Analysis, appreciation Computer game music Analysis, appreciation Musik (DE-588)4040802-4 gnd rswk-swf Computermusik (DE-588)4113239-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Soundverarbeitung (DE-588)4485311-7 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 s Soundverarbeitung (DE-588)4485311-7 s Musik (DE-588)4040802-4 s Computerspiel (DE-588)4010457-6 s Computermusik (DE-588)4113239-7 s DE-604 Collins, Karen 1973- (DE-588)136800262 edt Kapralos, Bill edt Tessler, Holly (DE-588)1025643313 edt |
spellingShingle | The Oxford handbook of interactive audio Interactive multimedia Video game music Analysis, appreciation Computer game music Analysis, appreciation Musik (DE-588)4040802-4 gnd Computermusik (DE-588)4113239-7 gnd Computerspiel (DE-588)4010457-6 gnd Interaktive Medien (DE-588)4642838-0 gnd Soundverarbeitung (DE-588)4485311-7 gnd |
subject_GND | (DE-588)4040802-4 (DE-588)4113239-7 (DE-588)4010457-6 (DE-588)4642838-0 (DE-588)4485311-7 |
title | The Oxford handbook of interactive audio |
title_alt | Interactive audio |
title_auth | The Oxford handbook of interactive audio |
title_exact_search | The Oxford handbook of interactive audio |
title_full | The Oxford handbook of interactive audio ed. by Karen Collins ; Bill Kapralos and Holly Tessler |
title_fullStr | The Oxford handbook of interactive audio ed. by Karen Collins ; Bill Kapralos and Holly Tessler |
title_full_unstemmed | The Oxford handbook of interactive audio ed. by Karen Collins ; Bill Kapralos and Holly Tessler |
title_short | The Oxford handbook of interactive audio |
title_sort | the oxford handbook of interactive audio |
topic | Interactive multimedia Video game music Analysis, appreciation Computer game music Analysis, appreciation Musik (DE-588)4040802-4 gnd Computermusik (DE-588)4113239-7 gnd Computerspiel (DE-588)4010457-6 gnd Interaktive Medien (DE-588)4642838-0 gnd Soundverarbeitung (DE-588)4485311-7 gnd |
topic_facet | Interactive multimedia Video game music Analysis, appreciation Computer game music Analysis, appreciation Musik Computermusik Computerspiel Interaktive Medien Soundverarbeitung |
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