Moral combat: why the war on violent video games is wrong
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Dallas, TX
BenBella Books, Inc.
2017
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 248 Seiten Illustrationen, Diagramme |
ISBN: | 9781942952985 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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003 | DE-604 | ||
005 | 20170509 | ||
007 | t | ||
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020 | |a 9781942952985 |c (trade paperback) |9 978-1-942952-98-5 | ||
035 | |a (OCoLC)992506783 | ||
035 | |a (DE-599)BVBBV044278280 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-188 | ||
050 | 0 | |a GV1469.34.V56 | |
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084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a Markey, Patrick M. |4 aut | |
245 | 1 | 0 | |a Moral combat |b why the war on violent video games is wrong |c Patrick M. Markey, PHD and Christopher J. Ferguson, PHD |
264 | 1 | |a Dallas, TX |b BenBella Books, Inc. |c 2017 | |
300 | |a 248 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a PSYCHOLOGY / Social Psychology |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Violence in Society |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Violence in video games | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a SOCIAL SCIENCE / Popular Culture | |
650 | 4 | |a GAMES / Video & Electronic | |
650 | 4 | |a PSYCHOLOGY / Social Psychology | |
650 | 4 | |a SOCIAL SCIENCE / Violence in Society | |
700 | 1 | |a Ferguson, Christopher J. |0 (DE-588)1099440807 |4 aut | |
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Datensatz im Suchindex
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adam_text | MORAL COMBAT
/ MARKEY, PATRICK M.YYEAUTHOR
: 2017
TABLE OF CONTENTS / INHALTSVERZEICHNIS
LEVEL 1: A BRIEF HISTORY OF VIOLENT VIDEO GAMES
LEVEL 2: TEACHING US TO FEAR
LEVEL 3: SCIENCE WARS
LEVEL 4: THE GRAND THEFT FALLACY
LEVEL 5: THE BIG LIE ABOUT SCHOOL SHOOTINGS
LEVEL 6: VIDEO GAME ADDICTION
LEVEL 7: STRONG MORALS AND FIT BODIES
LEVEL 8: ACHIEVEMENT UNLOCKED
LEVEL 9: A STRATEGY GUIDE FOR PARENTS
ABOUT THE AUTHORS
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Markey, Patrick M. Ferguson, Christopher J. |
author_GND | (DE-588)1099440807 |
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author_sort | Markey, Patrick M. |
author_variant | p m m pm pmm c j f cj cjf |
building | Verbundindex |
bvnumber | BV044278280 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.V56 |
callnumber-search | GV1469.34.V56 |
callnumber-sort | GV 41469.34 V56 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)992506783 (DE-599)BVBBV044278280 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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id | DE-604.BV044278280 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:48:32Z |
institution | BVB |
isbn | 9781942952985 |
language | English |
lccn | 016056088 |
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oclc_num | 992506783 |
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owner | DE-188 |
owner_facet | DE-188 |
physical | 248 Seiten Illustrationen, Diagramme |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | BenBella Books, Inc. |
record_format | marc |
spelling | Markey, Patrick M. aut Moral combat why the war on violent video games is wrong Patrick M. Markey, PHD and Christopher J. Ferguson, PHD Dallas, TX BenBella Books, Inc. 2017 248 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Video & Electronic bisacsh PSYCHOLOGY / Social Psychology bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Psychologie Violence in video games Video games Social aspects Video games Psychological aspects SOCIAL SCIENCE / Popular Culture GAMES / Video & Electronic PSYCHOLOGY / Social Psychology SOCIAL SCIENCE / Violence in Society Ferguson, Christopher J. (DE-588)1099440807 aut Erscheint auch als Online-Ausgabe E-Book Markey, Patrick M., author Moral combat Dallas, TX : BenBella Books, 2017 978-1-942952-99-2 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029682711&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Markey, Patrick M. Ferguson, Christopher J. Moral combat why the war on violent video games is wrong SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Video & Electronic bisacsh PSYCHOLOGY / Social Psychology bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Psychologie Violence in video games Video games Social aspects Video games Psychological aspects SOCIAL SCIENCE / Popular Culture GAMES / Video & Electronic PSYCHOLOGY / Social Psychology SOCIAL SCIENCE / Violence in Society |
title | Moral combat why the war on violent video games is wrong |
title_auth | Moral combat why the war on violent video games is wrong |
title_exact_search | Moral combat why the war on violent video games is wrong |
title_full | Moral combat why the war on violent video games is wrong Patrick M. Markey, PHD and Christopher J. Ferguson, PHD |
title_fullStr | Moral combat why the war on violent video games is wrong Patrick M. Markey, PHD and Christopher J. Ferguson, PHD |
title_full_unstemmed | Moral combat why the war on violent video games is wrong Patrick M. Markey, PHD and Christopher J. Ferguson, PHD |
title_short | Moral combat |
title_sort | moral combat why the war on violent video games is wrong |
title_sub | why the war on violent video games is wrong |
topic | SOCIAL SCIENCE / Popular Culture bisacsh GAMES / Video & Electronic bisacsh PSYCHOLOGY / Social Psychology bisacsh SOCIAL SCIENCE / Violence in Society bisacsh Gesellschaft Psychologie Violence in video games Video games Social aspects Video games Psychological aspects SOCIAL SCIENCE / Popular Culture GAMES / Video & Electronic PSYCHOLOGY / Social Psychology SOCIAL SCIENCE / Violence in Society |
topic_facet | SOCIAL SCIENCE / Popular Culture GAMES / Video & Electronic PSYCHOLOGY / Social Psychology SOCIAL SCIENCE / Violence in Society Gesellschaft Psychologie Violence in video games Video games Social aspects Video games Psychological aspects |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029682711&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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