Game dynamics: best practices in procedural and dynamic game content generation
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer
[2017]
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Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHI01 FHM01 FHN01 FHR01 FKE01 FLA01 FRO01 FWS01 FWS02 HTW01 UBG01 UBM01 UBR01 UBT01 UBW01 UBY01 UER01 UPA01 Volltext |
Beschreibung: | 1 Online-Ressource (X, 177 Seiten, 92 illus., 77 illus. in color) |
ISBN: | 9783319530888 |
DOI: | 10.1007/978-3-319-53088-8 |
Internformat
MARC
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Datensatz im Suchindex
DE-BY-FWS_katkey | 644216 |
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any_adam_object | |
author2 | Korn, Oliver Lee, Newton |
author2_role | edt edt |
author2_variant | o k ok n l nl |
author_GND | (DE-588)1053810741 (DE-588)1064117694 |
author_facet | Korn, Oliver Lee, Newton |
building | Verbundindex |
bvnumber | BV044257680 |
classification_rvk | ST 324 |
collection | ZDB-2-SCS |
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dewey-full | 005.437 4.019 |
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dewey-sort | 15.437 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-3-319-53088-8 |
format | Electronic eBook |
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institution | BVB |
isbn | 9783319530888 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029662688 |
oclc_num | 982001264 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-860 DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-863 DE-BY-FWS DE-20 DE-862 DE-BY-FWS DE-92 DE-573 DE-M347 DE-703 DE-706 DE-739 DE-634 DE-188 DE-19 DE-BY-UBM |
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physical | 1 Online-Ressource (X, 177 Seiten, 92 illus., 77 illus. in color) |
psigel | ZDB-2-SCS ZDB-2-SCS_2017 |
publishDate | 2017 |
publishDateSearch | 2017 |
publishDateSort | 2017 |
publisher | Springer |
record_format | marc |
spellingShingle | Game dynamics best practices in procedural and dynamic game content generation Computer science User interfaces (Computer systems) Application software Computational intelligence Computer Science User Interfaces and Human Computer Interaction Computational Intelligence Computer Appl. in Arts and Humanities Informatik Prozedurale Generierung (DE-588)1048578739 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)1048578739 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Game dynamics best practices in procedural and dynamic game content generation |
title_auth | Game dynamics best practices in procedural and dynamic game content generation |
title_exact_search | Game dynamics best practices in procedural and dynamic game content generation |
title_full | Game dynamics best practices in procedural and dynamic game content generation Oliver Korn, Newton Lee, editors |
title_fullStr | Game dynamics best practices in procedural and dynamic game content generation Oliver Korn, Newton Lee, editors |
title_full_unstemmed | Game dynamics best practices in procedural and dynamic game content generation Oliver Korn, Newton Lee, editors |
title_short | Game dynamics |
title_sort | game dynamics best practices in procedural and dynamic game content generation |
title_sub | best practices in procedural and dynamic game content generation |
topic | Computer science User interfaces (Computer systems) Application software Computational intelligence Computer Science User Interfaces and Human Computer Interaction Computational Intelligence Computer Appl. in Arts and Humanities Informatik Prozedurale Generierung (DE-588)1048578739 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer science User interfaces (Computer systems) Application software Computational intelligence Computer Science User Interfaces and Human Computer Interaction Computational Intelligence Computer Appl. in Arts and Humanities Informatik Prozedurale Generierung Computerspiel Aufsatzsammlung |
url | https://doi.org/10.1007/978-3-319-53088-8 |
work_keys_str_mv | AT kornoliver gamedynamicsbestpracticesinproceduralanddynamicgamecontentgeneration AT leenewton gamedynamicsbestpracticesinproceduralanddynamicgamecontentgeneration |