Making Virtual Worlds: Linden Lab and Second Life

In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab

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Bibliographic Details
Main Author: Malaby, Thomas M. (Author)
Format: Electronic eBook
Language:English
Published: Ithaca, N.Y. Cornell University Press [2009]
Subjects:
Online Access:DE-859
DE-860
DE-739
DE-1046
DE-1043
DE-858
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Summary:In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab
Item Description:Description based on online resource; title from PDF title page (publisher's Web site, viewed Feb. 24, 2017)
Physical Description:1 online resource
ISBN:9780801458996
DOI:10.7591/9780801458996

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