Making Virtual Worlds: Linden Lab and Second Life
In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Ithaca, N.Y.
Cornell University Press
[2009]
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Schlagworte: | |
Online-Zugang: | FHA01 FKE01 FLA01 UPA01 FAW01 FAB01 FCO01 Volltext |
Zusammenfassung: | In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed Feb. 24, 2017) |
Beschreibung: | 1 online resource |
ISBN: | 9780801458996 |
DOI: | 10.7591/9780801458996 |
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Datensatz im Suchindex
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any_adam_object | |
author | Malaby, Thomas M. |
author_facet | Malaby, Thomas M. |
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author_sort | Malaby, Thomas M. |
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dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
doi_str_mv | 10.7591/9780801458996 |
format | Electronic eBook |
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indexdate | 2024-07-10T07:47:54Z |
institution | BVB |
isbn | 9780801458996 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029660379 |
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spelling | Malaby, Thomas M. Verfasser aut Making Virtual Worlds Linden Lab and Second Life Thomas M. Malaby Ithaca, N.Y. Cornell University Press [2009] © 2009 1 online resource txt rdacontent c rdamedia cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed Feb. 24, 2017) In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab In English Gesellschaft Business anthropology California San Francisco Case studies Computer games Design Social aspects Case studies Second Life (Game) Social aspects Shared virtual environments Case studies (DE-588)4522595-3 Fallstudiensammlung gnd-content https://doi.org/10.7591/9780801458996 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Malaby, Thomas M. Making Virtual Worlds Linden Lab and Second Life Gesellschaft Business anthropology California San Francisco Case studies Computer games Design Social aspects Case studies Second Life (Game) Social aspects Shared virtual environments Case studies |
subject_GND | (DE-588)4522595-3 |
title | Making Virtual Worlds Linden Lab and Second Life |
title_auth | Making Virtual Worlds Linden Lab and Second Life |
title_exact_search | Making Virtual Worlds Linden Lab and Second Life |
title_full | Making Virtual Worlds Linden Lab and Second Life Thomas M. Malaby |
title_fullStr | Making Virtual Worlds Linden Lab and Second Life Thomas M. Malaby |
title_full_unstemmed | Making Virtual Worlds Linden Lab and Second Life Thomas M. Malaby |
title_short | Making Virtual Worlds |
title_sort | making virtual worlds linden lab and second life |
title_sub | Linden Lab and Second Life |
topic | Gesellschaft Business anthropology California San Francisco Case studies Computer games Design Social aspects Case studies Second Life (Game) Social aspects Shared virtual environments Case studies |
topic_facet | Gesellschaft Business anthropology California San Francisco Case studies Computer games Design Social aspects Case studies Second Life (Game) Social aspects Shared virtual environments Case studies Fallstudiensammlung |
url | https://doi.org/10.7591/9780801458996 |
work_keys_str_mv | AT malabythomasm makingvirtualworldslindenlabandsecondlife |