Unity 3D game development by example: beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham [U.K.]
Packt Pub.
2010
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | ix, 364 p. |
ISBN: | 9781849690546 9781849690553 |
Internformat
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100 | 1 | |a Creighton, Ryan Henson |e Verfasser |4 aut | |
245 | 1 | 0 | |a Unity 3D game development by example |b beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly |c Ryan Henson Creighton |
264 | 1 | |a Birmingham [U.K.] |b Packt Pub. |c 2010 | |
300 | |a ix, 364 p. | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Computer games |x Programming | |
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Datensatz im Suchindex
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any_adam_object | |
author | Creighton, Ryan Henson |
author_facet | Creighton, Ryan Henson |
author_role | aut |
author_sort | Creighton, Ryan Henson |
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building | Verbundindex |
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dewey-hundreds | 000 - Computer science, information, general works 700 - The arts |
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dewey-search | 006.6 794.8 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:45:35Z |
institution | BVB |
isbn | 9781849690546 9781849690553 |
language | English |
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publishDate | 2010 |
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publisher | Packt Pub. |
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spelling | Creighton, Ryan Henson Verfasser aut Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly Ryan Henson Creighton Birmingham [U.K.] Packt Pub. 2010 ix, 364 p. txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Computer games Programming Three-dimensional display systems Real-time programming Computer graphics Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Creighton, Ryan Henson Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly Computer games Programming Three-dimensional display systems Real-time programming Computer graphics Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 |
title | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly |
title_auth | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly |
title_exact_search | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly |
title_full | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly Ryan Henson Creighton |
title_fullStr | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly Ryan Henson Creighton |
title_full_unstemmed | Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly Ryan Henson Creighton |
title_short | Unity 3D game development by example |
title_sort | unity 3d game development by example beginner s guide a seat of your pants manual for building fun groovy little games quickly |
title_sub | beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly |
topic | Computer games Programming Three-dimensional display systems Real-time programming Computer graphics Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Programming Three-dimensional display systems Real-time programming Computer graphics Programmierung Computerspiel |
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