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020 | |a 9781118123324 |c Online |9 978-1-118-12332-4 | ||
035 | |a (ZDB-30-PAD)EBC698074 | ||
035 | |a (ZDB-89-EBL)EBL698074 | ||
035 | |a (OCoLC)747412831 | ||
035 | |a (DE-599)BVBBV044154708 | ||
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041 | 0 | |a eng | |
049 | |a DE-255 |a DE-Y3 | ||
082 | 0 | |a 006.696 |2 22 | |
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100 | 1 | |a Murdock, Kelly |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3ds Max 2012 bible |c Kelly L Murdock |
264 | 1 | |a Indianapolis, Ind. |b Wiley |c 2011 | |
300 | |a xliv, 1250 p | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
505 | 0 | |a pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering | |
630 | 0 | 4 | |a 3ds max (Computer file) |
650 | 4 | |a Computer animation | |
650 | 0 | 7 | |a MAX 3ds |0 (DE-588)7635840-9 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a MAX 3ds |0 (DE-588)7635840-9 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-1-118-02220-7 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 1-118-02220-3 |
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Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author | Murdock, Kelly |
author_facet | Murdock, Kelly |
author_role | aut |
author_sort | Murdock, Kelly |
author_variant | k m km |
building | Verbundindex |
bvnumber | BV044154708 |
classification_rvk | ST 321 |
collection | ZDB-30-PAD |
contents | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering |
ctrlnum | (ZDB-30-PAD)EBC698074 (ZDB-89-EBL)EBL698074 (OCoLC)747412831 (DE-599)BVBBV044154708 |
dewey-full | 006.696 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV044154708 |
illustrated | Not Illustrated |
indexdate | 2024-09-04T00:19:50Z |
institution | BVB |
isbn | 9781118123324 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029561553 |
oclc_num | 747412831 |
open_access_boolean | |
owner | DE-255 DE-Y3 |
owner_facet | DE-255 DE-Y3 |
physical | xliv, 1250 p |
psigel | ZDB-30-PAD KUBA2-ZDB-30-PAD-2024 KUBA1-ZDB-30-PAD-2023 ZDB-30-PAD BZI ZDB-30-PAD KHI |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Wiley |
record_format | marc |
spelling | Murdock, Kelly Verfasser aut 3ds Max 2012 bible Kelly L Murdock Indianapolis, Ind. Wiley 2011 xliv, 1250 p txt rdacontent c rdamedia cr rdacarrier pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering 3ds max (Computer file) Computer animation MAX 3ds (DE-588)7635840-9 gnd rswk-swf MAX 3ds (DE-588)7635840-9 s 1\p DE-604 Erscheint auch als Druck-Ausgabe, Paperback 978-1-118-02220-7 Erscheint auch als Druck-Ausgabe, Paperback 1-118-02220-3 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Murdock, Kelly 3ds Max 2012 bible pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering 3ds max (Computer file) Computer animation MAX 3ds (DE-588)7635840-9 gnd |
subject_GND | (DE-588)7635840-9 |
title | 3ds Max 2012 bible |
title_auth | 3ds Max 2012 bible |
title_exact_search | 3ds Max 2012 bible |
title_full | 3ds Max 2012 bible Kelly L Murdock |
title_fullStr | 3ds Max 2012 bible Kelly L Murdock |
title_full_unstemmed | 3ds Max 2012 bible Kelly L Murdock |
title_short | 3ds Max 2012 bible |
title_sort | 3ds max 2012 bible |
topic | 3ds max (Computer file) Computer animation MAX 3ds (DE-588)7635840-9 gnd |
topic_facet | 3ds max (Computer file) Computer animation MAX 3ds |
work_keys_str_mv | AT murdockkelly 3dsmax2012bible |