Star worlds: freedom versus control in online gameworlds
"Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction...specifically, with Star Wars and Star Trek...that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Ann Arbor
University of Michigan Press
[2016]
|
Schlagworte: | |
Zusammenfassung: | "Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction...specifically, with Star Wars and Star Trek...that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective"... |
Beschreibung: | Includes index |
Beschreibung: | viii, 296 pages 24 cm |
ISBN: | 9780472073283 9780472053285 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV043983735 | ||
003 | DE-604 | ||
005 | 20170228 | ||
007 | t | ||
008 | 170103s2016 xxu |||| 00||| eng d | ||
010 | |a 016023984 | ||
020 | |a 9780472073283 |c hbk |9 978-0-472-07328-3 | ||
020 | |a 9780472053285 |c pbk |9 978-0-472-05328-5 | ||
020 | |c 9780472122417 (e-book) | ||
035 | |a (OCoLC)971022522 | ||
035 | |a (DE-599)BVBBV043983735 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-12 | ||
050 | 0 | |a GV1469.17.S63 | |
082 | 0 | |a 794.8 |2 23 | |
100 | 1 | |a Bainbridge, William Sims |d 1940- |0 (DE-588)111345065 |4 aut | |
245 | 1 | 0 | |a Star worlds |b freedom versus control in online gameworlds |c William Sims Bainbridge |
264 | 1 | |a Ann Arbor |b University of Michigan Press |c [2016] | |
300 | |a viii, 296 pages |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
520 | |a "Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction...specifically, with Star Wars and Star Trek...that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective"... | ||
650 | 7 | |a SOCIAL SCIENCE / Popular Culture |2 bisacsh | |
650 | 7 | |a COMPUTERS / Virtual Worlds |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Social Aspects |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Internet games |x Social aspects | |
650 | 4 | |a Fantasy games |x Social aspects | |
650 | 4 | |a Shared virtual environments |x Social aspects | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a SOCIAL SCIENCE / Popular Culture | |
650 | 4 | |a COMPUTERS / Virtual Worlds | |
650 | 4 | |a TECHNOLOGY & ENGINEERING / Social Aspects | |
650 | 0 | 7 | |a Avatar |g Informatik |0 (DE-588)4711803-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Online-Spiel |0 (DE-588)4509428-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Zwischenmenschliche Beziehung |0 (DE-588)4079583-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Science-Fiction |0 (DE-588)1098433076 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Online-Spiel |0 (DE-588)4509428-7 |D s |
689 | 0 | 1 | |a Zwischenmenschliche Beziehung |0 (DE-588)4079583-4 |D s |
689 | 0 | 2 | |a Avatar |g Informatik |0 (DE-588)4711803-9 |D s |
689 | 0 | 3 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 0 | 4 | |a Science-Fiction |0 (DE-588)1098433076 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-029392094 |
Datensatz im Suchindex
_version_ | 1804176952069718016 |
---|---|
any_adam_object | |
author | Bainbridge, William Sims 1940- |
author_GND | (DE-588)111345065 |
author_facet | Bainbridge, William Sims 1940- |
author_role | aut |
author_sort | Bainbridge, William Sims 1940- |
author_variant | w s b ws wsb |
building | Verbundindex |
bvnumber | BV043983735 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 |
callnumber-search | GV1469.17.S63 |
callnumber-sort | GV 41469.17 S63 |
callnumber-subject | GV - Leisure and Recreation |
ctrlnum | (OCoLC)971022522 (DE-599)BVBBV043983735 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Book |
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id | DE-604.BV043983735 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:40:21Z |
institution | BVB |
isbn | 9780472073283 9780472053285 |
language | English |
lccn | 016023984 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029392094 |
oclc_num | 971022522 |
open_access_boolean | |
owner | DE-12 |
owner_facet | DE-12 |
physical | viii, 296 pages 24 cm |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | University of Michigan Press |
record_format | marc |
spelling | Bainbridge, William Sims 1940- (DE-588)111345065 aut Star worlds freedom versus control in online gameworlds William Sims Bainbridge Ann Arbor University of Michigan Press [2016] viii, 296 pages 24 cm txt rdacontent n rdamedia nc rdacarrier Includes index "Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction...specifically, with Star Wars and Star Trek...that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective"... SOCIAL SCIENCE / Popular Culture bisacsh COMPUTERS / Virtual Worlds bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Gesellschaft Internet games Social aspects Fantasy games Social aspects Shared virtual environments Social aspects Human-computer interaction SOCIAL SCIENCE / Popular Culture COMPUTERS / Virtual Worlds TECHNOLOGY & ENGINEERING / Social Aspects Avatar Informatik (DE-588)4711803-9 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Zwischenmenschliche Beziehung (DE-588)4079583-4 gnd rswk-swf Science-Fiction (DE-588)1098433076 gnd rswk-swf Online-Spiel (DE-588)4509428-7 s Zwischenmenschliche Beziehung (DE-588)4079583-4 s Avatar Informatik (DE-588)4711803-9 s Virtuelle Realität (DE-588)4399931-1 s Science-Fiction (DE-588)1098433076 s DE-604 |
spellingShingle | Bainbridge, William Sims 1940- Star worlds freedom versus control in online gameworlds SOCIAL SCIENCE / Popular Culture bisacsh COMPUTERS / Virtual Worlds bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Gesellschaft Internet games Social aspects Fantasy games Social aspects Shared virtual environments Social aspects Human-computer interaction SOCIAL SCIENCE / Popular Culture COMPUTERS / Virtual Worlds TECHNOLOGY & ENGINEERING / Social Aspects Avatar Informatik (DE-588)4711803-9 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Zwischenmenschliche Beziehung (DE-588)4079583-4 gnd Science-Fiction (DE-588)1098433076 gnd |
subject_GND | (DE-588)4711803-9 (DE-588)4509428-7 (DE-588)4399931-1 (DE-588)4079583-4 (DE-588)1098433076 |
title | Star worlds freedom versus control in online gameworlds |
title_auth | Star worlds freedom versus control in online gameworlds |
title_exact_search | Star worlds freedom versus control in online gameworlds |
title_full | Star worlds freedom versus control in online gameworlds William Sims Bainbridge |
title_fullStr | Star worlds freedom versus control in online gameworlds William Sims Bainbridge |
title_full_unstemmed | Star worlds freedom versus control in online gameworlds William Sims Bainbridge |
title_short | Star worlds |
title_sort | star worlds freedom versus control in online gameworlds |
title_sub | freedom versus control in online gameworlds |
topic | SOCIAL SCIENCE / Popular Culture bisacsh COMPUTERS / Virtual Worlds bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Gesellschaft Internet games Social aspects Fantasy games Social aspects Shared virtual environments Social aspects Human-computer interaction SOCIAL SCIENCE / Popular Culture COMPUTERS / Virtual Worlds TECHNOLOGY & ENGINEERING / Social Aspects Avatar Informatik (DE-588)4711803-9 gnd Online-Spiel (DE-588)4509428-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Zwischenmenschliche Beziehung (DE-588)4079583-4 gnd Science-Fiction (DE-588)1098433076 gnd |
topic_facet | SOCIAL SCIENCE / Popular Culture COMPUTERS / Virtual Worlds TECHNOLOGY & ENGINEERING / Social Aspects Gesellschaft Internet games Social aspects Fantasy games Social aspects Shared virtual environments Social aspects Human-computer interaction Avatar Informatik Online-Spiel Virtuelle Realität Zwischenmenschliche Beziehung Science-Fiction |
work_keys_str_mv | AT bainbridgewilliamsims starworldsfreedomversuscontrolinonlinegameworlds |