Practical formal software engineering: wanting the software you get
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large so...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge
Cambridge University Press
2009
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Schlagworte: | |
Online-Zugang: | BSB01 FHN01 URL des Erstveröffentlichers |
Zusammenfassung: | Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science |
Beschreibung: | Title from publisher's bibliographic system (viewed on 05 Oct 2015) |
Beschreibung: | 1 online resource (xxxiii, 339 pages) |
ISBN: | 9780511813290 |
DOI: | 10.1017/CBO9780511813290 |
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505 | 8 | |a PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security | |
520 | |a Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science | ||
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Datensatz im Suchindex
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any_adam_object | |
author | Mills, Bruce 1962- |
author_facet | Mills, Bruce 1962- |
author_role | aut |
author_sort | Mills, Bruce 1962- |
author_variant | b m bm |
building | Verbundindex |
bvnumber | BV043942972 |
classification_rvk | ST 230 |
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contents | PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security |
ctrlnum | (ZDB-20-CBO)CR9780511813290 (OCoLC)967602519 (DE-599)BVBBV043942972 |
dewey-full | 005.1 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1 |
dewey-search | 005.1 |
dewey-sort | 15.1 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1017/CBO9780511813290 |
format | Electronic eBook |
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institution | BVB |
isbn | 9780511813290 |
language | English |
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spelling | Mills, Bruce 1962- Verfasser aut Practical formal software engineering wanting the software you get Bruce Mills Cambridge Cambridge University Press 2009 1 online resource (xxxiii, 339 pages) txt rdacontent c rdamedia cr rdacarrier Title from publisher's bibliographic system (viewed on 05 Oct 2015) PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science Software engineering / Textbooks Software Engineering (DE-588)4116521-4 gnd rswk-swf 1\p (DE-588)4151278-9 Einführung gnd-content Software Engineering (DE-588)4116521-4 s 2\p DE-604 Erscheint auch als Druckausgabe 978-0-521-87903-3 https://doi.org/10.1017/CBO9780511813290 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Mills, Bruce 1962- Practical formal software engineering wanting the software you get PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security Software engineering / Textbooks Software Engineering (DE-588)4116521-4 gnd |
subject_GND | (DE-588)4116521-4 (DE-588)4151278-9 |
title | Practical formal software engineering wanting the software you get |
title_auth | Practical formal software engineering wanting the software you get |
title_exact_search | Practical formal software engineering wanting the software you get |
title_full | Practical formal software engineering wanting the software you get Bruce Mills |
title_fullStr | Practical formal software engineering wanting the software you get Bruce Mills |
title_full_unstemmed | Practical formal software engineering wanting the software you get Bruce Mills |
title_short | Practical formal software engineering |
title_sort | practical formal software engineering wanting the software you get |
title_sub | wanting the software you get |
topic | Software engineering / Textbooks Software Engineering (DE-588)4116521-4 gnd |
topic_facet | Software engineering / Textbooks Software Engineering Einführung |
url | https://doi.org/10.1017/CBO9780511813290 |
work_keys_str_mv | AT millsbruce practicalformalsoftwareengineeringwantingthesoftwareyouget |