Shaker, N., Togelius, J., & Nelson, M. J. (2016). Procedural content generation in games. Springer.
Chicago Style (17th ed.) CitationShaker, Noor, Julian Togelius, and Mark J. Nelson. Procedural Content Generation in Games. Cham, Switzerland: Springer, 2016.
MLA (9th ed.) CitationShaker, Noor, et al. Procedural Content Generation in Games. Springer, 2016.
Warning: These citations may not always be 100% accurate.