Cases on the societal effects of persuasive games:

"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"..

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Bibliographic Details
Other Authors: Ruggiero, Dana (Editor)
Format: Electronic eBook
Language:English
Published: Hershey PA Information Science Reference, an imprint of IGI Global [2014]
Series:Advances in multimedia and interactive technology (AMIT) book series
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Subjects:
Online Access:DE-12
DE-706
DE-1049
DE-898
DE-1050
DE-83
Volltext
Summary:"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"..
Item Description:Includes bibliographical references and index
Physical Description:1 Online-Ressource (xxvii, 359 Seiten) Illustrationen
ISBN:9781466662070
9781466662094
DOI:10.4018/978-1-4666-6206-3

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