Instant HTML5 2D Platformer - Temple, Aidan (Packt Publishing, 2013)
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices. This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Instant HTML5 2D Platformer; Setting up your HTML5 canvas (Should know); Implementing the game framework (Should know); Creating the player (Must know); Handling user input (Must know); Animating the player (Must know); Creating the level (Must know); Implementing a parallax background (Must know); Implementing physics (Must know); Creating enemies (Must know); Adding pickups (Must know); Adding sounds (Must know); Creating a graphical user interface (Must know)