Hempe, N. (2016). Bridging the gap between rendering and simulation frameworks: Concepts, approaches and applications for modern multi-domain VR simulation systems. Springer Vieweg. https://doi.org/10.1007/978-3-658-14401-2
Chicago Style (17th ed.) CitationHempe, Nico. Bridging the Gap Between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-domain VR Simulation Systems. Wiesbaden: Springer Vieweg, 2016. https://doi.org/10.1007/978-3-658-14401-2.
MLA (9th ed.) CitationHempe, Nico. Bridging the Gap Between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-domain VR Simulation Systems. Springer Vieweg, 2016. https://doi.org/10.1007/978-3-658-14401-2.
Warning: These citations may not always be 100% accurate.